Native ads are presented to users using UI components native to the
platform—for example, a
View
on Android or
a UIView
on
iOS.
This guide shows you how to load, display, and customize native ads using platform-specific code.
Prerequisites
- Complete the Get started guide.
- Familiarize yourself with the native ads options.
Always test with test ads
When building and testing your apps, make sure you use test ads rather than live, production ads. The easiest way to load test ads is to use our dedicated test ad unit ID for native ads:
/21775744923/example/native
The test ad units are configured to return test ads for every request, so you can use them in your own apps while coding, testing, and debugging—just make sure you replace them with your own ad unit IDs before publishing your app.
Platform-specific setups
To create your native ads, you'll need to write platform-specific code for iOS and Android, followed by modifying your Dart implementation to take advantage of the native code changes you made.
Android
Import the plugin
The Android implementation of the Google Mobile Ads plugin requires a class
implementing the
NativeAdFactory
API. In order to reference this API from your Android project, add the
following lines to your settings.gradle:
def flutterProjectRoot = rootProject.projectDir.parentFile.toPath()
def plugins = new Properties()
def pluginsFile = new File(flutterProjectRoot.toFile(), '.flutter-plugins')
if (pluginsFile.exists()) {
pluginsFile.withInputStream { stream -> plugins.load(stream) }
}
plugins.each { name, path ->
def pluginDirectory = flutterProjectRoot.resolve(path).resolve('android').toFile()
include ":$name"
project(":$name").projectDir = pluginDirectory
}
Implement NativeAdFactory
Next, create a class that implements NativeAdFactory
and overrides
the createNativeAd()
method.
package io.flutter.plugins.googlemobileadsexample;
import android.graphics.Color;
import android.view.LayoutInflater;
import android.widget.TextView;
import com.google.android.gms.ads.nativead.NativeAd;
import com.google.android.gms.ads.nativead.NativeAdView;
import io.flutter.plugins.googlemobileads.GoogleMobileAdsPlugin.NativeAdFactory;
import java.util.Map;
/**
* my_native_ad.xml can be found at
* github.com/googleads/googleads-mobile-flutter/blob/main/packages/google_mobile_ads/
* example/android/app/src/main/res/layout/my_native_ad.xml
*/
class NativeAdFactoryExample implements NativeAdFactory {
private final LayoutInflater layoutInflater;
NativeAdFactoryExample(LayoutInflater layoutInflater) {
this.layoutInflater = layoutInflater;
}
@Override
public NativeAdView createNativeAd(
NativeAd nativeAd, Map<String, Object> customOptions) {
final NativeAdView adView =
(NativeAdView) layoutInflater.inflate(R.layout.my_native_ad, null);
// Set the media view.
adView.setMediaView((MediaView) adView.findViewById(R.id.ad_media));
// Set other ad assets.
adView.setHeadlineView(adView.findViewById(R.id.ad_headline));
adView.setBodyView(adView.findViewById(R.id.ad_body));
adView.setCallToActionView(adView.findViewById(R.id.ad_call_to_action));
adView.setIconView(adView.findViewById(R.id.ad_app_icon));
adView.setPriceView(adView.findViewById(R.id.ad_price));
adView.setStarRatingView(adView.findViewById(R.id.ad_stars));
adView.setStoreView(adView.findViewById(R.id.ad_store));
adView.setAdvertiserView(adView.findViewById(R.id.ad_advertiser));
// The headline and mediaContent are guaranteed to be in every NativeAd.
((TextView) adView.getHeadlineView()).setText(nativeAd.getHeadline());
adView.getMediaView().setMediaContent(nativeAd.getMediaContent());
// These assets aren't guaranteed to be in every NativeAd, so it's important to
// check before trying to display them.
if (nativeAd.getBody() == null) {
adView.getBodyView().setVisibility(View.INVISIBLE);
} else {
adView.getBodyView().setVisibility(View.VISIBLE);
((TextView) adView.getBodyView()).setText(nativeAd.getBody());
}
if (nativeAd.getCallToAction() == null) {
adView.getCallToActionView().setVisibility(View.INVISIBLE);
} else {
adView.getCallToActionView().setVisibility(View.VISIBLE);
((Button) adView.getCallToActionView()).setText(nativeAd.getCallToAction());
}
if (nativeAd.getIcon() == null) {
adView.getIconView().setVisibility(View.GONE);
} else {
((ImageView) adView.getIconView()).setImageDrawable(nativeAd.getIcon().getDrawable());
adView.getIconView().setVisibility(View.VISIBLE);
}
if (nativeAd.getPrice() == null) {
adView.getPriceView().setVisibility(View.INVISIBLE);
} else {
adView.getPriceView().setVisibility(View.VISIBLE);
((TextView) adView.getPriceView()).setText(nativeAd.getPrice());
}
if (nativeAd.getStore() == null) {
adView.getStoreView().setVisibility(View.INVISIBLE);
} else {
adView.getStoreView().setVisibility(View.VISIBLE);
((TextView) adView.getStoreView()).setText(nativeAd.getStore());
}
if (nativeAd.getStarRating() == null) {
adView.getStarRatingView().setVisibility(View.INVISIBLE);
} else {
((RatingBar) adView.getStarRatingView()).setRating(nativeAd.getStarRating()
.floatValue());
adView.getStarRatingView().setVisibility(View.VISIBLE);
}
if (nativeAd.getAdvertiser() == null) {
adView.getAdvertiserView().setVisibility(View.INVISIBLE);
} else {
adView.getAdvertiserView().setVisibility(View.VISIBLE);
((TextView) adView.getAdvertiserView()).setText(nativeAd.getAdvertiser());
}
// This method tells the Google Mobile Ads SDK that you have finished populating your
// native ad view with this native ad.
adView.setNativeAd(nativeAd);
return adView;
}
}
For an example of configuring your NativeAdView
layout, see my_native_ad.xml.
Register your NativeAdFactory
Each NativeAdFactory
implementation is required to be registered with a
factoryId
, a unique String
identifier, when calling
MainActivity.configureFlutterEngine(FlutterEngine)
. The factoryId
will be
used later when instantiating a native ad from Dart code.
A NativeAdFactory
can be implemented and registered for each unique native
ad layout used by your app, or a single one can handle all layouts.
Note that when building with
add-to-app, the
NativeAdFactory
should also be unregistered in
cleanUpFlutterEngine(engine)
.
Once you've created NativeAdFactoryExample
, set up yourMainActivity
as
follows:
package my.app.path;
import io.flutter.embedding.android.FlutterActivity;
import io.flutter.embedding.engine.FlutterEngine;
import io.flutter.plugins.googlemobileads.GoogleMobileAdsPlugin;
public class MainActivity extends FlutterActivity {
@Override
public void configureFlutterEngine(FlutterEngine flutterEngine) {
flutterEngine.getPlugins().add(new GoogleMobileAdsPlugin());
super.configureFlutterEngine(flutterEngine);
GoogleMobileAdsPlugin.registerNativeAdFactory(flutterEngine,
"adFactoryExample", NativeAdFactoryExample());
}
@Override
public void cleanUpFlutterEngine(FlutterEngine flutterEngine) {
GoogleMobileAdsPlugin.unregisterNativeAdFactory(flutterEngine, "adFactoryExample");
}
}
iOS
Implement NativeAdFactory
The iOS implementation of the Google Mobile Ads plugin requires a class
implementing the
FLTNativeAdFactory
API. Create a class that implements NativeAdFactory
and implement the
createNativeAd()
method.
#import "FLTGoogleMobileAdsPlugin.h"
/**
* The example NativeAdView.xib can be found at
* github.com/googleads/googleads-mobile-flutter/blob/main/packages/google_mobile_ads/
* example/ios/Runner/NativeAdView.xib
*/
@interface NativeAdFactoryExample : NSObject <FLTNativeAdFactory>
@end
@implementation NativeAdFactoryExample
- (GADNativeAdView *)createNativeAd:(GADNativeAd *)nativeAd
customOptions:(NSDictionary *)customOptions {
// Create and place the ad in the view hierarchy.
GADNativeAdView *adView =
[[NSBundle mainBundle] loadNibNamed:@"NativeAdView" owner:nil options:nil].firstObject;
// Populate the native ad view with the native ad assets.
// The headline is guaranteed to be present in every native ad.
((UILabel *)adView.headlineView).text = nativeAd.headline;
// These assets are not guaranteed to be present. Check that they are before
// showing or hiding them.
((UILabel *)adView.bodyView).text = nativeAd.body;
adView.bodyView.hidden = nativeAd.body ? NO : YES;
[((UIButton *)adView.callToActionView) setTitle:nativeAd.callToAction
forState:UIControlStateNormal];
adView.callToActionView.hidden = nativeAd.callToAction ? NO : YES;
((UIImageView *)adView.iconView).image = nativeAd.icon.image;
adView.iconView.hidden = nativeAd.icon ? NO : YES;
((UILabel *)adView.storeView).text = nativeAd.store;
adView.storeView.hidden = nativeAd.store ? NO : YES;
((UILabel *)adView.priceView).text = nativeAd.price;
adView.priceView.hidden = nativeAd.price ? NO : YES;
((UILabel *)adView.advertiserView).text = nativeAd.advertiser;
adView.advertiserView.hidden = nativeAd.advertiser ? NO : YES;
// In order for the SDK to process touch events properly, user interaction
// should be disabled.
adView.callToActionView.userInteractionEnabled = NO;
// Associate the native ad view with the native ad object. This is
// required to make the ad clickable.
// Note: this should always be done after populating the ad views.
adView.nativeAd = nativeAd;
return adView;
}
@end
For an example of configuring your GADNativeAdView
layout, see NativeAdView.xib.
Register your NativeAdFactory
Each FLTNativeAdFactory
needs to be registered with a factoryId
, a unique
String
identifier, in registerNativeAdFactory:factoryId:nativeAdFactory:
.
The factoryId
will be used later when instantiating a native ad
from Dart code.
An FLTNativeAdFactory
can be implemented and registered for each unique
native ad layout used by your app, or a single one can handle all layouts.
Once you've created FLTNativeAdFactory
, set up your AppDelegate
as
follows:
#import "FLTGoogleMobileAdsPlugin.h"
#import "NativeAdFactoryExample.h"
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[GeneratedPluginRegistrant registerWithRegistry:self];
// Must be added after GeneratedPluginRegistrant registerWithRegistry:self];
// is called.
NativeAdFactoryExample *nativeAdFactory = [[NativeAdFactoryExample alloc] init];
[FLTGoogleMobileAdsPlugin registerNativeAdFactory:self
factoryId:@"adFactoryExample"
nativeAdFactory:nativeAdFactory];
return [super application:application didFinishLaunchingWithOptions:launchOptions];
}
@end
Load ad
After you've added your platform-specific code, turn to Dart to load ads. Make
sure factoryID
match the ID you registered earlier.
class NativeExampleState extends State<NativeExample> {
NativeAd? _nativeAd;
bool _nativeAdIsLoaded = false;
// TODO: replace this test ad unit with your own ad unit.
final _adUnitId = '/21775744923/example/native';
/// Loads a native ad.
void loadAd() {
_nativeAd = NativeAd(
adUnitId: _adUnitId,
// Factory ID registered by your native ad factory implementation.
factoryId: 'adFactoryExample',
listener: NativeAdListener(
onAdLoaded: (ad) {
print('$NativeAd loaded.');
setState(() {
_nativeAdIsLoaded = true;
});
},
onAdFailedToLoad: (ad, error) {
// Dispose the ad here to free resources.
print('$NativeAd failedToLoad: $error');
ad.dispose();
},
),
request: const AdManagerAdRequest(),
// Optional: Pass custom options to your native ad factory implementation.
customOptions: {'custom-option-1', 'custom-value-1'}
);
_nativeAd.load();
}
}
Native ad events
To be notified of events related to the native ad interactions, use the
listener
property of the ad. Then, implement
NativeAdListener
to receive ad event callbacks.
class NativeExampleState extends State<NativeExample> {
NativeAd? _nativeAd;
bool _nativeAdIsLoaded = false;
// TODO: replace this test ad unit with your own ad unit.
final _adUnitId = '/21775744923/example/native';
/// Loads a native ad.
void loadAd() {
_nativeAd = NativeAd(
adUnitId: _adUnitId,
// Factory ID registered by your native ad factory implementation.
factoryId: 'adFactoryExample',
listener: NativeAdListener(
onAdLoaded: (ad) {
print('$NativeAd loaded.');
setState(() {
_nativeAdIsLoaded = true;
});
},
onAdFailedToLoad: (ad, error) {
// Dispose the ad here to free resources.
print('$NativeAd failedToLoad: $error');
ad.dispose();
},
// Called when a click is recorded for a NativeAd.
onAdClicked: (ad) {},
// Called when an impression occurs on the ad.
onAdImpression: (ad) {},
// Called when an ad removes an overlay that covers the screen.
onAdClosed: (ad) {},
// Called when an ad opens an overlay that covers the screen.
onAdOpened: (ad) {},
// For iOS only. Called before dismissing a full screen view
onAdWillDismissScreen: (ad) {},
// Called when an ad receives revenue value.
onPaidEvent: (ad, valueMicros, precision, currencyCode) {},
),
request: const AdManagerAdRequest(),
// Optional: Pass custom options to your native ad factory implementation.
customOptions: {'custom-option-1', 'custom-value-1'}
);
_nativeAd.load();
}
}
Display ad
To display a NativeAd
as a widget, you must instantiate an
AdWidget
with a supported ad after calling load()
. You can create the widget before
calling load()
, but load()
must be called before adding it to the widget
tree.
AdWidget
inherits from Flutter's Widget
class and can be used like any other
widget. On iOS, make sure you place the widget in a container with a specified
width and height. Otherwise, your ad may not be displayed.
final Container adContainer = Container(
alignment: Alignment.center,
child: AdWidget adWidget = AdWidget(ad: _nativeAd!),
width: WIDTH,
height: HEIGHT,
);
Dispose ad
A
NativeAd
must be disposed of when access to it is no longer needed. The best practice for
when to call dispose()
is after the AdWidget
associated with the native ad
is removed from the widget tree and in the AdListener.onAdFailedToLoad()
callback.