The Programmatic Access Library (PAL) SDK for Roku enables publishers with direct VAST call (DVC) approval to monetize DVC-based Roku applications. The PAL SDK allows you to request nonces, which are encrypted strings, from Google, so that you can sign DVC requests. Each new stream request must be accompanied by a newly generated nonce. However, you can reuse the same nonce for multiple ad requests within the same stream.
This guide explains an example of how to incorporate the PAL SDK into a Roku application, request a nonce, and register ad impressions.
Prerequisites
Before starting this guide, you need to following:
- A Roku development environment — see the Roku Developer environment setup guide for more information.
A project folder with the following structure:
./ components/ MainScene.xml PALInterface.xml SampleVideoPlayer.xml images/ icon_focus_hd.png icon_focus_sd.png icon_side_hd.png icon_side_sd.png splash_fhd.png splash_hd.png splash_sd.png source/ main.brs manifest
Set up your project
Before you integrate the PAL SDK, you need to configure your project files.
manifest
title=PAL for Roku Sample
subtitle=As seen in the PAL for Roku Get Started Guide
major_version=1
minor_version=0
build_version=00001
mm_icon_focus_hd=pkg:/images/icon_focus_hd.png
mm_icon_side_hd=pkg:/images/icon_side_hd.png
mm_icon_focus_sd=pkg:/images/icon_focus_sd.png
mm_icon_side_sd=pkg:/images/icon_side_sd.png
splash_screen_sd=pkg:/images/splash_sd.jpg
splash_screen_hd=pkg:/images/splash_hd.jpg
splash_screen_fhd=pkg:/images/splash_fhd.jpg
splash_color=#000000
splash_min_time=1000
ui_resolutions=hd
source/main.brs
sub Main()
showChannelSGScreen()
end sub
sub showChannelSGScreen()
screen = CreateObject("roSGScreen")
m.port = CreateObject("roMessagePort")
screen.setMessagePort(m.port)
m.scene = screen.CreateScene("MainScene")
screen.show()
while(true)
msg = wait(0, m.port)
msgType = type(msg)
if msgType = "roSGScreenEvent"
if msg.isScreenClosed() then return
end if
end while
end sub
Create a sample video player
The SampleVideoPlayer
component simply wraps a video component to capture
remote control presses. Override onKeyEvent
so that once the remote's focus is
transferred to the video/ad player any further key presses (up, down, left,
right, click, etc), are captured and bubbled up to PAL.
components/SampleVideoPlayer.xml
<?xml version="1.0" encoding="utf-8" ?>
<component name="SampleVideoPlayer" extends="Video">
<interface>
<field id="pressedKey" type="String" />
</interface>
<script type="text/brightscript">
<![CDATA[
Function onKeyEvent(key as String, press as Boolean) as Boolean
If press
m.top.pressedKey = key
End If
return True
End Function
]]>
</script>
<children>
<Label text="VIDEO" color="0xFFFFFFFF" font="font:MediumBoldSystemFont" horizAlign="center" vertAlign="center" width="720" height="480" />
</children>
</component>
Create a test interface
Implements a scene with buttons to do the following:
- Request a nonce.
- Send an ad click.
- Send a playback-started event.
- Send a playback-ended event.
- Transfer focus to the video button.
components/MainScene.xml
<?xml version="1.0" encoding="utf-8" ?>
<component name="MainScene" extends="Scene" initialFocus="requestNonceButton">
<children>
<ButtonGroup>
<button text="Request Nonce" id="requestNonceButton" />
<button text="Send Ad Click" id="sendAdClickButton" />
<button text="Send Playback Start" id="sendPlaybackStartButton" />
<button text="Send Playback End" id="sendPlaybackEndButton" />
<button text="Transfer Focus to Video" id="transferFocusToVideoButton" />
</ButtonGroup>
<SampleVideoPlayer id="YourVideoPlayer" width="720" height="480" focusable="true" />
</children>
</component>
Create an SDK interface component
To communicate between the main scene and the PAL SDK, you need a component that contains asynchronous code. This is necessary because the PAL SDK makes external network requests, which cannot occur on the main thread in a Roku application. To send data to this component, you need an interface that defines what data the component sends and receives.
components/PALInterface.xml
<?xml version="1.0" encoding="utf-8" ?>
<component name="PALInterface" extends="Task">
<interface>
<!--Commands-->
<field id="requestNonce" type="Boolean" />
<field id="sendAdClick" type="Boolean" />
<field id="sendAdTouchKey" type="String" />
<field id="sendPlaybackStart" type="Boolean" />
<field id="sendPlaybackEnd" type="Boolean" />
<field id="endThread" type="Boolean" />
<!--Responses-->
<field id="errors" type="stringarray" />
<field id="nonce" type="String" />
</interface>
</component>
Import the IMA SDK
To use the PAL library, you need to require the IMA SDK for Roku in your app
manifest and import it into the PALInterface
component.
manifest
... splash_color=#000000 splash_min_time=1000 ui_resolutions=hd bs_libs_required=googleima3
components/PALInterface.xml
<?xml version = "1.0" encoding = "utf-8" ?> <component name="PALInterface" extends="Task"> <interface> <!-- commands --> <field id="requestNonce" type="Boolean" /> <field id="sendAdClick" type="Boolean" /> <field id="sendAdTouchKey" type="String" /> <field id="sendPlaybackStart" type="Boolean" /> <field id="sendPlaybackEnd" type="Boolean" /> <field id="endThread" type="Boolean" /> <!-- responses --> <field id="errors" type="stringarray" /> <field id="nonce" type="String" /> </interface> <script type = "text/brightscript"> <![CDATA[ Library "IMA3.brs" ]]> </script> </component>
Trigger interface component from scene
Next, add the BrightScript code that listens for user interactions and triggers changes in the interface component:
To receive output from the interface component, implement field observers on the interface fields associated with those outputs, and attach them to callback functions in the main component. Do this when the component is first registered.
To send user interactions to the interface component, implement field observers on the buttons that you created earlier to trigger changes in the interface fields associated with those commands.
components/MainScene.xml
<?xml version="1.0" encoding="utf-8" ?> <component name="MainScene" extends="Scene" initialFocus="requestNonceButton"> <children> <ButtonGroup> <button text="Request Nonce" id="requestNonceButton" /> <button text="Send Ad Click" id="sendAdClickButton" /> <button text="Send Ad Touch" id="sendAdTouchButton" /> <button text="Send Playback Start" id="sendPlaybackStartButton" /> <button text="Send Playback End" id="sendPlaybackEndButton" /> </ButtonGroup> <Video id="YourVideoPlayer" width="720" height="480" focusable="true" /> </children> <script type="text/brightscript"> <![CDATA[ Function init() requestNonceButton = m.top.findNode("requestNonceButton") requestNonceButton.observeField("buttonSelected", "requestNonce") sendAdClickButton = m.top.findNode("sendAdClickButton") sendAdClickButton.observeField("buttonSelected", "sendAdClick") sendPlaybackStart = m.top.findNode("sendPlaybackStartButton") sendPlaybackStart.observeField("buttonSelected", "sendPlaybackStart") sendPlaybackEnd = m.top.findNode("sendPlaybackEndButton") sendPlaybackEnd.observeField("buttonSelected", "sendPlaybackEnd") loadImaSdk() End Function ' Initialize SDK Interface component and attach callbacks to field observers. Function loadImaSdk() as Void m.sdkTask = createObject("roSGNode", "PALInterface") m.sdkTask.observeField("errors", "onSdkLoadedError") m.sdkTask.observeField("nonce", "onNonceLoaded") print "Running load IMA task." m.sdkTask.control = "RUN" End Function Sub onSdkLoadedError(message as Object) print "----- errors in the sdk loading process --- ";message.getData() End Sub ' Callback triggered when Nonce is loaded. Sub onNonceLoaded(message as Object) nonce = m.sdkTask.nonce print "onNonceLoaded ";nonce End Sub Function requestNonceButtonPressed() As Void print "Request Nonce" ' Inform the SDK interface component to request a nonce. m.sdkTask.requestNonce = True End Function ' Action triggered on player start, either from user action or autoplay. Function sendPlaybackStart() As Void m.sdkTask.sendPlaybackStart = True End Function ' Action triggered on player end, either when content ends or the user exits ' playback of this content. Function sendPlaybackEnd() As Void m.sdkTask.sendPlaybackEnd = True End Function ]]> </script> </component>
Add methods to transfer focus
Next, capture user key presses to transfer focus to and from your video element.
components/MainScene.xml
... <script type="text/brightscript"> <![CDATA[ Function init() ... m.sendPlaybackStart = m.top.findNode("sendPlaybackStartButton") m.sendPlaybackStart.observeField("buttonSelected", "sendPlaybackStart") m.sendPlaybackEnd = m.top.findNode("sendPlaybackEndButton") m.sendPlaybackEnd.observeField("buttonSelected", "sendPlaybackEnd") m.transferFocusToVideoButton = m.top.findNode("transferFocusToVideoButton") m.transferFocusToVideoButton.observeField("buttonSelected", "transferFocusToVideo") ' Your video player set up to handle key press events. m.video = m.top.findNode("YourVideoPlayer") m.video.observeField("pressedKey", "onVideoKeyPress") loadImaSdk() End Function ... ' Action triggered on player end, either when content ends or the user exits ' playback of this content. Function sendPlaybackEnd() As Void m.sdkTask.sendPlaybackEnd = True End Function Function transferFocusToVideo() As Void m.video.setFocus(true) End Function Function onVideoKeyPress() As Void key = m.video.pressedKey If key = "" Return End If m.sdkTask.sendAdTouchKey = key ' If back or up is pressed, transfer focus back up to the buttons. If key = "back" or key = "up" m.transferFocusToVideoButton.setFocus(true) End If ' Reset so that we get the next key press, even if it's a repeat of the last ' key. m.video.pressedKey = "" End Function ]]> </script> </component>
Initialize the PAL SDK and create a nonceLoader
Now you can start building out the core logic of the PAL SDK implementation. First, initialize the SDK from a separate thread.
components/PALInterface.xml
... <script type = "text/brightscript"> <![CDATA[ Library "IMA3.brs" Sub init() ' It is not possible to access roUrlTransfer on the main thread. Setting ' functionName to a function and then setting control to "RUN" causes that 'function to run on a separate thread. m.top.functionName = "runPalThread" ' Loads the SDK on the current thread if it is not yet loaded. ' This blocks execution of other functions on this thread until the SDK is loaded. If m.sdk = Invalid m.sdk = new_imaSdk() End If m.nonceLoader = m.sdk.CreateNonceLoader() End Sub ' Starts the player event loop. This loop only terminates when "endThread" is sent. Function runPalThread() as Void ' Used for the player life cycle loop. m.top.endThread = False port = CreateObject("roMessagePort") End Function ]]> </script> </component>
Process nonce requests
Once the nonceLoader
is created, you need to handle nonce requests by
attaching an observer to the requestNonce
field. By attaching this observer only
after the nonceLoader
is initialized, you can ensure that nonce requests are
handled in the SDK thread, and that a nonce request can only be made if there is
a valid nonceLoader
.
components/PALInterface.xml
... ' Starts the player event loop. This loop only terminates when "endThread" is sent. Function runPalThread() as Void ' Used for the player life cycle loop. m.top.endThread = False port = CreateObject("roMessagePort") ' Now that the nonceLoader exists, begin listening for nonce requests. m.top.observeField("requestNonce", m.port) End Function ' Requests a nonce from the PAL SDK. Function requestNonce() as Void nonceRequest = m.sdk.CreateNonceRequest() m.nonceManager = m.nonceLoader.loadNonceManager(nonceRequest) m.top.nonce = nonceManager.getNonce() End Function ]]> </script> </component>
Gather storage consent information
The default value for
NonceRequest.storageAllowed
is true
, but this value can be changed after you gather the appropriate consent. The
getConsentToStorage()
method is a placeholder for your own method of obtaining
user consent, either by integrating with a CMP, or based on other methods to
handle storage consent.
components/PALInterface.xml
... <script type = "text/brightscript"> <![CDATA[ Library "IMA3.brs" Sub init() ' It is not possible to access roUrlTransfer on the main thread. Setting ' functionName to a function and then setting control to "RUN" causes that 'function to run on a separate thread. m.top.functionName = "runPalThread" ' Loads the SDK on the current thread if it is not yet loaded. ' This blocks execution of other functions on this thread until the SDK is loaded. If m.sdk = Invalid m.sdk = new_imaSdk() End If m.isConsentToStorage = getConsentToStorage() m.nonceLoader = m.sdk.CreateNonceLoader() End Sub ... ' Requests a nonce from the PAL SDK. Function requestNonce() as Void nonceRequest = m.sdk.CreateNonceRequest() ' Include changes to storage consent here. nonceRequest.storageAllowed = m.isConsentToStorage m.nonceManager = m.nonceLoader.loadNonceManager(nonceRequest) m.top.nonce = nonceManager.getNonce() End Function
Listen for player life cycle signals
To allow your PAL integration to properly send signals, you need to set up a loop to listen for your player's life cycle signals.
components/PALInterface.xml
... ' Now that the nonceLoader exists, begin listening for nonce requests. m.top.observeField("requestNonce", m.port) m.top.observeField("sendAdClick", m.port) m.top.observeField("sendAdTouchKey", m.port) m.top.observeField("sendPlaybackStart", m.port) m.top.observeField("sendPlaybackEnd", m.port) ' Setting endThread to true causes the while loop to exit. m.top.observeField("endThread", m.port) While Not m.top.endThread message = m.port.waitMessage(1000) If message = Invalid pollManager() Else If message.getField() = "requestNonce" And m.top.requestNonce = True requestNonce() m.top.requestNonce = False Else If message.getField() = "sendAdClick" And m.top.sendAdClick = True sendAdClick() m.top.sendAdClick = False Else If message.getField() = "sendAdTouchKey" And m.top.sendAdTouchKey <> "" sendAdTouch(m.top.sendAdTouchKey) m.top.sendAdTouchKey = "" Else If message.getField() = "sendPlaybackStart" And m.top.sendPlaybackStart = True sendPlaybackStart() m.top.sendPlaybackStart = False Else If message.getField() = "sendPlaybackEnd" And m.top.sendPlaybackEnd = True sendPlaybackEnd() m.top.sendPlaybackEnd = False End If End While End Function Function pollManager() as Void If m.nonceManager <> Invalid m.nonceManager.poll() End If End Function ' Requests a nonce from the PAL SDK. Function requestNonce() as Void nonceRequest = m.sdk.CreateNonceRequest() m.nonceManager = m.nonceLoader.loadNonceManager(nonceRequest) m.top.nonce = nonceManager.getNonce() End Function ]]> </script> </component>
Register listeners for sendPlaybackStart
, sendPlaybackEnd
, sendAdClick
, and sendAdTouch
Next, call sendPlaybackStart
on "video player start". This method starts
asynchronous calls to Google servers to collect the signal needed for IVT
monitoring and detection. Call sendPlaybackEnd
when playback ends.
Call sendAdClick
in response to ad clickthrough. Then, call sendAdTouch
for
non-clickthrough user touch or click events.
components/PALInterface.xml
... ' Requests a nonce from the IMA SDK. Function requestNonce() as Void nonceRequest = m.sdk.CreateNonceRequest() m.nonceManager = m.nonceLoader.loadNonceManager(nonceRequest) m.top.nonce = nonceManager.getNonce() End Function ' Registers an ad click using the IMA SDK. Function sendAdClick() as Void If m.nonceManager <> Invalid m.nonceManager.sendAdClick() End If End Function ' Registers an ad touch event using the IMA SDK. Function sendAdTouch(touch as String) as Void If m.nonceManager <> Invalid m.nonceManager.sendAdTouch(touch) End If End Function ' Registers the start of playback using the IMA SDK. Function sendPlaybackStart() as Void If m.nonceManager <> Invalid m.nonceManager.sendPlaybackStart() End If End Function ' Registers the end of playback using the IMA SDK. Function sendPlaybackEnd() as Void If m.nonceManager <> Invalid m.nonceManager.sendPlaybackEnd() End If End Function ]]> </script> </component>
Attach the nonce to the ad requests
To use the nonce you receive from the PAL library in a production application,
initiate your ad requests only after the nonce has been generated. Then, append
the nonce to the ad tag using the u_paln
parameter.
components/MainScene.xml
... ' Callback triggered when Nonce is loaded. Sub onNonceLoaded(message as Object) nonce = m.sdkTask.nonce print "onNonceLoaded ";nonce makeAdRequest(nonce) End Sub Sub makeAdRequest(nonce) ' Sample ad tag URL used in this sample. Your apps method of getting this ' URL will likely be different. adTag = "https://pubads.g.doubleclick.net/gampad/ads?iu=/124319096/external/single_ad_samples" preparedTag = adTag + "&u_paln=" + nonce ' Implement custom ad request logic here. Print "ad tag with nonce ";preparedTag End Sub ...
That's it! You now have a Roku app that can request a PAL nonce and register playback session events with the PAL SDK.
(Optional) Send Google Ad Manager signals through third-party ad servers
Configure the third-party ad server's request for Ad Manager.
Configure your third-party ad server to include the nonce in the server's request to Ad Manager. Here's an example of an ad tag configured inside of the third-party ad server:
'https://pubads.serverside.net/gampad/ads?givn=%%custom_key_for_google_nonce%%&...'
For more details, see the Google Ad Manager Server-side implementation guide.
Ad Manager looks for givn=
to identify the nonce value. The third-party ad
server needs to support some macro of its own, such as
%%custom_key_for_google_nonce%%
, and replace it with the nonce query parameter
you provided in the previous step. More information on how to accomplish this
should be available in the third-party ad server's documentation.
That's it! You should now have the nonce parameter propagated from the PAL SDK, through your intermediary servers, and then to Google Ad Manager. This enables better monetization through Google Ad Manager.