AI-generated Key Takeaways
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          Before starting, ensure you've completed the prerequisites, enabled billing, and created an API key. 
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          Install the Flutter SDK, create a new Flutter project, and add the Google Maps for Flutter package. 
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          Configure platform-specific settings for Android and iOS, including minimum SDK versions. 
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          Add your API key to the Android, iOS, and web versions of your project using the provided instructions. 
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          Add a simple map to your Flutter app by updating the lib/main.dartfile and running the application.
Before you set up a Flutter project be sure you've completed the prerequisite steps under Before you begin. After you enable billing and create an API key, you can set up the Flutter project that you use to develop your app.
Step 1: Install the required software
To build a project using the Google Maps for Flutter package, you must install the Flutter SDK and setup your development environment for your target platform. Check out the Flutter install guide for details.
Step 2: Install the Google Maps for Flutter package in a new project
Flutter offers the Google Maps for Flutter package as a Flutter plugin.
Create the Flutter project and add the Maps plugin.
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    Create a new Flutter project using `flutter create`:
  flutter create google_maps_in_flutter --platforms=android,ios,webCreating project google_maps_in_flutter... [Listing of created files elided] Wrote 127 files. All done!google_maps_in_flutter/lib/main.dart. To run your application, type:cd google_maps_in_flutterflutter run
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    Add the Google Maps for Flutter package plugin to this project.
flutter pub add google_maps_flutterResolving dependencies... [Listing of dependencies elided] Changed 14 dependencies!
Step 3: Set the platform version
Android
Set the minimum SDK version for Android.
- Open the android/app/build.gradleconfig file in your preferred IDE.
- Change the value of android.defaultConfig.minSdkVersionto21:android { //... defaultConfig { applicationId "com.example.google_maps_in_flutter" minSdkVersion 21 // Set to 21 targetSdkVersion flutter.targetSdkVersion versionCode flutterVersionCode.toInteger() versionName flutterVersionName } //... }
- When configuring defaultConfig, specify your own unique ApplicationID.
- Sync your project changes with Gradle.
iOS
Set the minimum iOS platform version.
- Open the ios/Podfileconfig file in your preferred IDE.
- Add the following lines to the beginning of this Podfile:
  # Set platform to 14.0 to enable latest Google Maps SDK platform :ios, '14.0' 
Step 4: Add your API key to the project
In Before you begin, you generated an API key for your app. Now add that key to your Flutter project. For Flutter, you should add this API key to all target platforms: iOS, Android, and Web.
In the following examples, replace YOUR_API_KEY with your API key.
Android
To streamline this task, we recommend that you use the Secrets Gradle Plugin for Android.
To install the Secrets Gradle Plugin for Android in your Google Maps project:
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    In Android Studio, open your top-level build.gradle.ktsorbuild.gradlefile and add the following code to thedependencieselement underbuildscript.Kotlinplugins { alias(libs.plugins.android.application) apply false alias(libs.plugins.jetbrains.kotlin.android) apply false alias(libs.plugins.kotlin.compose) apply false alias(libs.plugins.secrets.gradle.plugin) apply false } Groovybuildscript { dependencies { classpath "com.google.android.libraries.mapsplatform.secrets-gradle-plugin:secrets-gradle-plugin:2.0.1" } } 
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    Open your module-level build.gradle.ktsorbuild.gradlefile and add the following code to thepluginselement.Kotlinplugins { // ... alias(libs.plugins.secrets.gradle.plugin) } Groovyplugins { // ... id 'com.google.android.libraries.mapsplatform.secrets-gradle-plugin' } 
- In your module-level build.gradle.ktsorbuild.gradlefile, ensure thattargetSdkandcompileSdkare set to 34.
- Sync your project with Gradle.
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    Open the secrets.propertiesfile in your top-level directory, and then add the following code. ReplaceYOUR_API_KEYwith your API key. Store your key in this file becausesecrets.propertiesis excluded from being checked into a version control system.MAPS_API_KEY=YOUR_API_KEY 
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    Create the local.defaults.propertiesfile in your top-level directory, the same folder as thesecrets.propertiesfile, and then add the following code.MAPS_API_KEY=DEFAULT_API_KEY The purpose of this file is to provide a backup location for the API key if the secrets.propertiesfile is not found so that builds don't fail. This can happen if you clone the app from a version control system which omitssecrets.propertiesand you have not yet created asecrets.propertiesfile locally to provide your API key.
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    In your AndroidManifest.xmlfile, go tocom.google.android.geo.API_KEYand update theandroid:value attribute. If the<meta-data>tag does not exist, create it as a child of the<application>tag.<meta-data android:name="com.google.android.geo.API_KEY" android:value="${MAPS_API_KEY}" /> Note: com.google.android.geo.API_KEYis the recommended metadata name for the API key. A key with this name can be used to authenticate to multiple Google Maps-based APIs on the Android platform, including the Flutter SDK. For backwards compatibility, the API also supports the namecom.google.android.maps.v2.API_KEY. This legacy name allows authentication to the Android Maps API v2 only. An application can specify only one of the API key metadata names. If both are specified, the API throws an exception.
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    In Android Studio, open your module-level build.gradle.ktsorbuild.gradlefile and edit thesecretsproperty. If thesecretsproperty does not exist, add it.Edit the properties of the plugin to set propertiesFileNametosecrets.properties, setdefaultPropertiesFileNametolocal.defaults.properties, and set any other properties.Kotlinsecrets { // To add your Maps API key to this project: // 1. If the secrets.properties file does not exist, create it in the same folder as the local.properties file. // 2. Add this line, where YOUR_API_KEY is your API key: // MAPS_API_KEY=YOUR_API_KEY propertiesFileName = "secrets.properties" // A properties file containing default secret values. This file can be // checked in version control. defaultPropertiesFileName = "local.defaults.properties" } Groovysecrets { // To add your Maps API key to this project: // 1. If the secrets.properties file does not exist, create it in the same folder as the local.properties file. // 2. Add this line, where YOUR_API_KEY is your API key: // MAPS_API_KEY=YOUR_API_KEY propertiesFileName = "secrets.properties" // A properties file containing default secret values. This file can be // checked in version control. defaultPropertiesFileName = "local.defaults.properties" } 
Note: As shown above,
  com.google.android.geo.API_KEY is the recommended metadata name
  for the API key. A key with this name can be used to authenticate to multiple
  Google Maps-based APIs on the Android platform, including the
  Flutter SDK. For backwards compatibility, the API also
  supports the name com.google.android.maps.v2.API_KEY. This legacy
  name allows authentication to the Android Maps API v2 only. An application can
  specify only one of the API key metadata names. If both are specified, the API
  throws an exception.
iOS
   Add your API key to your AppDelegate.swift file.
  
- Open the ios/Runner/AppDelegate.swiftfile in your Flutter project with your preferred IDE.
- Add the following import statement to add Google Maps for Flutter package to your app:
- Add your API to your application(_:didFinishLaunchingWithOptions:)method, substituting your API key for YOUR_API_KEY:GMSServices.provideAPIKey("YOUR_API_KEY")
- Save and close the AppDelegate.swiftfile.
import GoogleMaps
The completed AppDelegate.swift file should resemble the following:
import UIKit import Flutter import GoogleMaps // Add this import @UIApplicationMain @objc class AppDelegate: FlutterAppDelegate { override func application( _ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? ) -> Bool { GeneratedPluginRegistrant.register(with: self) // TODO: Add your Google Maps API key GMSServices.provideAPIKey("YOUR_API_KEY") return super.application(application, didFinishLaunchingWithOptions: launchOptions) } }
Web
      Add your API key to your index.html application file.
     
- Open the web/index.htmlfile in your Flutter project with your preferred IDE.
- Add the following script tag inside the <head>tag, substituting your API key forYOUR_API_KEY.<script> (g=>{var h,a,k,p="The Google Maps JavaScript API",c="google",l="importLibrary",q="__ib__",m=document,b=window;b=b[c]||(b[c]={});var d=b.maps||(b.maps={}),r=new Set,e=new URLSearchParams,u=()=>h||(h=new Promise(async(f,n)=>{await (a=m.createElement("script"));e.set("libraries",[...r]+"");for(k in g)e.set(k.replace(/[A-Z]/g,t=>"_"+t[0].toLowerCase()),g[k]);e.set("callback",c+".maps."+q);a.src=`https://maps.${c}apis.com/maps/api/js?`+e;d[q]=f;a.onerror=()=>h=n(Error(p+" could not load."));a.nonce=m.querySelector("script[nonce]")?.nonce||"";m.head.append(a)}));d[l]?console.warn(p+" only loads once. Ignoring:",g):d[l]=(f,...n)=>r.add(f)&&u().then(()=>d[l](f,...n))})({ key: "YOUR_API_KEY", v: "weekly", // Use the 'v' parameter to indicate the version to use (weekly, beta, alpha, etc.). // Add other bootstrap parameters as needed, using camel case. }); </script> 
- Save and close the index.htmlfile.The complete headsection of theindex.htmlshould resemble the following:<head> <base href="/"> <meta charset="UTF-8"> <meta content="IE=Edge" http-equiv="X-UA-Compatible"> <meta name="description" content="A new Flutter project."> <!-- iOS meta tags & icons --> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black"> <meta name="apple-mobile-web-app-title" content="google_maps_in_flutter"> <link rel="apple-touch-icon" href="icons/Icon-192.png"> <script> (g=>{var h,a,k,p="The Google Maps JavaScript API",c="google",l="importLibrary",q="__ib__",m=document,b=window;b=b[c]||(b[c]={});var d=b.maps||(b.maps={}),r=new Set,e=new URLSearchParams,u=()=>h||(h=new Promise(async(f,n)=>{await (a=m.createElement("script"));e.set("libraries",[...r]+"");for(k in g)e.set(k.replace(/[A-Z]/g,t=>"_"+t[0].toLowerCase()),g[k]);e.set("callback",c+".maps."+q);a.src=`https://maps.${c}apis.com/maps/api/js?`+e;d[q]=f;a.onerror=()=>h=n(Error(p+" could not load."));a.nonce=m.querySelector("script[nonce]")?.nonce||"";m.head.append(a)}));d[l]?console.warn(p+" only loads once. Ignoring:",g):d[l]=(f,...n)=>r.add(f)&&u().then(()=>d[l](f,...n))})({ key: "YOUR_API_KEY", v: "weekly", // Use the 'v' parameter to indicate the version to use (weekly, beta, alpha, etc.). // Add other bootstrap parameters as needed, using camel case. }); </script> <title>google_maps_in_flutter</title> <link rel="manifest" href="manifest.json"> </head> 
Step 5: Add a map
The following code demonstrates how to add a simple map to a new Flutter app.
- Open the lib/main.dartfile in your Flutter project with your preferred IDE.
- Add or update methods in your app's default main method to create and initialize an instance of mapController.import 'package:flutter/material.dart'; import 'package:google_maps_flutter/google_maps_flutter.dart'; void main() => runApp(const MyApp()); class MyApp extends StatefulWidget { const MyApp({super.key}); @override State<MyApp> createState() => _MyAppState(); } class _MyAppState extends State<MyApp> { late GoogleMapController mapController; final LatLng _center = const LatLng(-33.86, 151.20); void _onMapCreated(GoogleMapController controller) { mapController = controller; } @override Widget build(BuildContext context) { return MaterialApp( home: Scaffold( appBar: AppBar( title: const Text('Maps Sample App'), backgroundColor: Colors.green[700], ), body: GoogleMap( onMapCreated: _onMapCreated, initialCameraPosition: CameraPosition( target: _center, zoom: 11.0, ), ), ), ); } } 
- Start any emulators or devices on which you want to run your application.
- Run your application. You should see output resembling the following:
  flutter runMultiple devices found: Android phone (mobile) • emulator-5554 • android-arm64 • Android 13 (API 33) (emulator) iPhone (mobile) • ios • com.apple.CoreSimulator.SimRuntime.iOS-16-2 (simulator) Chrome (web) • chrome • web-javascript • Google Chrome 108.0.5359.124 [1]: Android phone [2]: iPhone [3]: Chrome Please choose one (To quit, press "q/Q"):Type the number of the platform you want to run. Each time you invoke flutter run, Flutter will present you with these choices. If your development system has no emulator running or connected test device, Flutter should choose to open Chrome.Each platform should display a map centered over Sydney, Australia. If you didn't see the map, check that you added your API key to the appropriate target project. 
Next steps
Now that you have an API key and a Flutter project, you can create and run apps. The Google Maps for Flutter package provides many tutorials and sample apps that can help you get started. To learn more, check out the following resources:
- Adding a Map with a Marker tutorial
- Codelabs for Flutter with Google Maps Platform
- Code samples on GitHub