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Começando pelo básico, veja uma definição informal de Registry:
Mas:
Dito isso, pode ser útil entender essa aula para trabalhar
com o Tink por enquanto.
O que acontece quando você chama getPrimitive() em um identificador de conjunto de chaves? Ele encaminha
chamar o Registro1, que contém objetos com métodos concretos para criar
chaves e primitivos, como um
AesGcm ou uma instância ChunkedMac. A tarefa do Registro é encaminhar a chamada
ao objeto correto. Isso só funciona se o objeto estiver registrado. Por isso,
é importante sempre registrar os primitivos que você vai usar.
Mas e se eu usar uma biblioteca que já registrou os primitivos necessários?
Esse é o problema. E um dos motivos para a remoção do Registry.
Porque nesse caso seu código só funciona até que os autores da biblioteca decidam
não registrar mais esse primitivo. Nesse ponto, seu código será corrompido e a
não óbvia e confusa. Portanto, sempre registre o que você
usar. Por exemplo, se você pretende usar o MAC no seu código Java, faça
os seguintes itens na fase de configuração:
MacConfig.register()
Esse código garante que todos os objetos necessários sejam registrados no
locais necessários para usar o primitivo MAC.
Existe mais um lado nesse problema. Algumas dependências podem registrar
coisas de que realmente não precisa e das quais prefere não depender. Isso é
outro motivo para remover o registro global.
para a instância global de singleton da classe Registry. Usamos o nome "Registry" para a classe e o singleton, de forma intercambiável. ↩
[null,null,["Última atualização 2025-07-25 UTC."],[[["\u003cp\u003eThe Registry in Tink is a global entity responsible for generating new keys and primitives, but it is intended for internal use only and is slated for removal.\u003c/p\u003e\n"],["\u003cp\u003eThe Registry forwards calls from \u003ccode\u003egetPrimitive()\u003c/code\u003e to objects that create keys and primitives, and these objects must be registered for the process to work.\u003c/p\u003e\n"],["\u003cp\u003eIt's essential to explicitly register the primitives you intend to use (e.g., \u003ccode\u003eMacConfig.register()\u003c/code\u003e), to ensure your code works consistently and doesn't rely on the unpredictable behavior of other libraries.\u003c/p\u003e\n"],["\u003cp\u003eRelying on other libraries to register primitives can lead to unexpected code breakage if the library's registration practices change, making it crucial to self-manage registrations.\u003c/p\u003e\n"]]],["The Registry is a global entity in Tink for generating keys and primitives, but it's slated for removal and should not be directly accessed. `getPrimitive()` calls are forwarded to the Registry, which then creates the correct object, if registered. It is crucial to register the primitives one intends to use directly, using method like `MacConfig.register()`, because relying on library registration leads to code fragility and unwanted dependencies. The class is considered for removal.\n"],null,["# Registry\n\n| This page describes an area that undergoes a major redesign at the moment. The status depends on the programming language used.\n\nStarting with the basics, here is an informal definition of Registry:\n| **Key Term:** **Registry** is a global entity in Tink that knows how to generate new keys and primitives.\n\nBut:\n| **Warning:** This class is intended to be used only by internal interfaces. You should NOT call its methods directly, but instead access them through higher level APIs like KeysetHandle.\n| **Warning:** This class is going to be removed.\n\nThat being said, it may be useful to understand this class in order to work\nwith Tink efficiently for the time being.\n\nWhat happens when you call `getPrimitive()` on a keyset handle? It forwards your\ncall to the Registry^[1](#fn1)^, which contains objects with concrete methods to create\nkeys and [*primitives*](/tink/design/primitives_and_interfaces), such as an\nAesGcm key or a ChunkedMac instance. The Registry's task is to forward the call\nto the correct object. This only works if the object is registered, which is why\n**it's important to always register the primitives you are going to use**.\n\nBut what if I use a library that already registered the primitives I need?\n--------------------------------------------------------------------------\n\nThat's precisely the problem. And one of the reasons Registry is being removed.\nBecause in this case your code works only until the library authors decide to\nnot register that primitive anymore. At this point your code breaks, and the\nreason is non-obvious and confusing. So **always register what you\nuse**. For example, if you intend you use MAC in your Java code, you should do\nthe following in the setup phase: \n\n```java\nMacConfig.register()\n```\n\nThis code ensures that all the necessary objects are registered in the\nnecessary places for you to use the MAC primitive.\n\nThere is one more side to this problem. Some of your dependencies may register\nthings you actually don't need and would prefer to not depend on. This is\nanother reason to remove the global Registry. \n\n*** ** * ** ***\n\n1. to the global singleton instance of the class Registry, to be precise. We use the name \"Registry\" for both, the class and the singleton, interchangeably. [↩](#fnref1)"]]