覆盖新玩家
使用集合让一切井井有条
根据您的偏好保存内容并对其进行分类。
每月有超过 5 亿人通过 Google 助理在设备上处理各种事务,他们还希望找到乐趣。开始游戏很简单,只需说“我们来玩吧!”,您就可以吸引更多玩家和新受众群体。
了解 Google 助理平台所涵盖的比一般玩家更多的游戏,以及智能显示屏如何帮助您吸引新玩家加入游戏。
“Hey Google,我们来玩个游戏吧”
通过 Google 助理启动游戏非常简单其他游戏平台需要使用控制器和一定程度的游戏体验,而前者是任何人都可以通过 Google 助理玩游戏。思考一下,这如何为新的游戏受众群体(例如家里的年轻玩家)开辟了可能。
语音界面的简单而强大,让几乎所有人都能够理解和畅玩您的游戏,并可让您以其他平台无法实现的方式改变游戏玩法。考虑让全家人参与的知识问答游戏或冒险游戏,游戏方式应调整玩家回应的复杂程度。例如,在年轻玩家的回合中针对您的冒险游戏提供特定的选项,并要求年龄较大的玩家解释他们的下一步行动。
集体游戏体验而设计
制作适合全家人的派对游戏
智能显示屏通常放置在公共区域,例如厨房或家庭活动室。因此,如果一名玩家正在与您的游戏互动,可能会有更多人听到此对话的声音。这意味着,您将有机会吸引大量用户来观看您的游戏。设计游戏时,请考虑此互动模型,请考虑以下因素:
- 面向广大玩家设计:在构建游戏时,要融入多位玩家同时参与的理念。在多人入住的房间中,如果有更多人想加入,请允许多人游戏选项。在常规游戏的适当间隔或间歇邀请新玩家加入。反复发出邀请,邀请在游戏开始后到达房间的潜在玩家。
- 多项持续性活动:公共区域通常有各种活动。考虑这些活动对玩家响应能力的影响,例如某人正在切蔬菜,无法伸手去点按屏幕。此外,还要设法将这些活动融入到您的游戏中。
- 环境噪音:考虑游戏环境的安静或嘈杂。例如,厨房和起居室可以发出较高的声音,并且设备可能会接听其他对话。通过实现强大的错误处理功能做好规划,避免因噪声问题而受到影响。如需了解详情,请参阅 Google 对话设计网站上的错误。
展开播放时间
将 Gnome Garden 设计为放置游戏
如果您为其他平台设计了游戏,则可能会有一个达到成功游戏互动所需的最短会话时长。在设计针对 Google 助理的游戏时,您应该期望会话时长较短,并且您可能需要重新考虑对最短会话时长的定义。
作为一个支持语音且始终可用的平台,Google 助理上的游戏时间只需玩家说出几个字词就能开始,并以同样快的速度结束。这种进入游戏体验的便捷性让玩家更有可能参与游戏时间和参与游戏时长。考虑让玩家可以作为其他活动的一部分来玩游戏,例如在做饭时获取任务更新,或在快速会话中查看任务,例如在客厅走动时查看虚拟宠物。
Google 助理平台提供的快速简单的互动模式为休闲游戏互动创造了机会。玩家在一天中可能会进行许多短时游戏,这使得后台游戏与其他活动并行发生,这种可能性在大多数游戏平台中是不切实际的。
如未另行说明,那么本页面中的内容已根据知识共享署名 4.0 许可获得了许可,并且代码示例已根据 Apache 2.0 许可获得了许可。有关详情,请参阅 Google 开发者网站政策。Java 是 Oracle 和/或其关联公司的注册商标。
最后更新时间 (UTC):2025-07-25。
[null,null,["最后更新时间 (UTC):2025-07-25。"],[[["\u003cp\u003eGoogle Assistant opens up gaming to broader audiences due to its ease of use through voice commands, eliminating the need for controllers or prior gaming experience.\u003c/p\u003e\n"],["\u003cp\u003eGames on Google Assistant should be designed for group play in shared spaces, incorporating features like multi-player options and handling environmental noise.\u003c/p\u003e\n"],["\u003cp\u003eThe platform fosters shorter, more frequent gameplay sessions, enabling casual gaming that integrates with daily activities.\u003c/p\u003e\n"],["\u003cp\u003eSmart displays in communal areas provide opportunities to engage multiple players and extend gameplay beyond a single user.\u003c/p\u003e\n"],["\u003cp\u003eDevelopers should adapt their expectations of session length and consider incorporating background or idle gameplay elements.\u003c/p\u003e\n"]]],["Google Assistant enables game access via voice commands, reaching over 500 million users monthly, including non-traditional gamers. Games should be designed for group play, considering communal areas and multiple players. Multiplayer options, repeated invitations for new players, and noise-robust error handling are important. Session lengths should be short and flexible, accommodating brief interactions and allowing gameplay to occur alongside other activities, such as getting a mission update while cooking.\n"],null,["# Reach new players\n\n*Over 500 million people a month get things done with Google Assistant on their\ndevices, and they also want to have fun. When starting a game is as simple as\nsaying, \"Let's play!\" you can reach more players and new audiences.*\n\n*Learn how the Google Assistant platform includes more than your typical\ngamers, and how smart displays can help you draw new players into your game.*\n\n\"Hey Google, let's play a game\"\n-------------------------------\n\nStarting a game with Google Assistant is incredibly\nsimple. Unlike\nother game platforms, which require controllers and a level of gaming\nexperience, anyone can play a game on Assistant.\nConsider how this opens up the possibilities of new gaming audiences, such as\nyounger players at home.\n\nThe simplicity and power of spoken interfaces makes it possible for almost\nanyone to understand and play your game, and allows you to vary game play in\nways not possible on other platforms. Consider trivia games or adventures where\nthe whole family can participate, by varying the required complexity of\nresponses from players. For example, present young players with specific choices\nfor your adventure game during their turn, and require older players to explain\ntheir next move.\n\nDesign for group play\n---------------------\n\nCreating a party game for families\n\nSmart displays are frequently placed in communal areas such as the kitchen or\nfamily room. So if one player is interacting with your game, it's likely that more\npeople are hearing the conversation. This means\nyou have the opportunity to draw a crowd to your game. With this interaction\nmodel in mind, consider these factors when designing your game:\n\n- **Design for a crowd:** Build your game with the idea that more than one player can participate at a time. In a room occupied by multiple people, allow for multi-player options if more people want to join in. Invite new players to join at appropriate intervals or breaks in regular play. Repeat the invitations to include potential players arriving in the room after game play has started.\n- **Multiple on-going activities**: Communal areas are often filled with activity. Consider how these activities can affect players' ability to respond, such as someone who's cutting vegetables and can't reach to tap the screen. Also, look for ways to incorporate those activities into your game play.\n- **Environment noise:** Consider how quiet or noisy the play environment may be. Kitchens and living rooms, for example, can be loud and the device may pick up other conversations. Plan for noise by implementing robust error handling. For more information, see [Errors](https://designguidelines.withgoogle.com/conversation/conversational-components/errors.html#) on Google's Conversation design site.\n\nExpand play time\n----------------\n\nDesigning Gnome Garden as an idle game\n\nIf you have designed games for other platforms, you may have an expectation of a\nminimum session time required for a successful game interaction. In designing\ngames for Google Assistant, you should expect shorter session lengths and you\nmay need to reconsider your definition of a minimum session length.\n\nAs a voice-enabled, always-available platform, game time on Google Assistant can\nstart with just a few words from a player and end just as quickly. This ease of\nentry into game play creates more possibilities for when and how long your\nplayers can participate in a game. Consider that players can play as part of\nother activities, such as getting a mission update while they cook dinner, or in\nquick sessions, such as checking on a virtual pet as they walk through the\nliving room.\n\nThe quick and simple interaction model offered by the Google Assistant platform\ncreates opportunities for casual gaming interactions. Players can have many\nshort sessions throughout the day, enabling background gaming that happens in\nparallel with other activities, a possibility that's impractical with most\ngaming platforms."]]