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每個月有超過 5 億名使用者透過裝置使用 Google 助理完成生活大小事,他們也想要充滿樂趣。只要說「開始玩吧!」這類簡單的遊戲開始,就能觸及更多玩家和新的目標對象。
瞭解 Google 助理平台如何提供比一般玩家更多的玩家,以及智慧螢幕如何協助吸引新玩家玩遊戲。
「Ok Google,我要玩遊戲」
使用 Google 助理開始遊戲非常簡單,與其他遊戲平台不同,因為必須使用控制器和一定程度的遊戲體驗,任何人都能透過 Google 助理玩遊戲。思考如何運用這個做法開啟新遊戲目標對象的可能,比如在家裡較年幼的玩家。
有了簡單好用的語音介面,幾乎所有人都能瞭解及暢玩您的遊戲,並透過其他平台無法辦到的方式改變遊戲過程。建議製作益智問答遊戲或冒險活動,依玩家需要提供不同的回應複雜度,讓全家人一起參與。舉例來說,您可以向年幼玩家展示冒險遊戲的特定選擇,並要求較年長的玩家說明下一個動作。
團體遊玩設計
為家庭製作派對遊戲
智慧螢幕通常放在廚房或家庭房等公共區域。因此,如果某位玩家正在和遊戲互動,則可能會有更多人聽到對話訊息。這表示您有機會吸引玩家參與遊戲。因此,在設計遊戲時,請考量下列互動模式:
- 多人參與設計:設計遊戲時,不妨讓多人同時參與遊戲。如果有多位參與者分別位於會議室,請允許多人加入會議,讓多人參加。邀請新玩家以適當的間隔或定期玩遊戲。重複邀請,讓潛在玩家在遊戲開始後進入遊戲室。
- 多個持續進行的活動:公共區域通常會填滿活動。請思考這些活動如何影響玩家回應的能力,例如切割蔬菜且無法觸碰螢幕的人。此外,也請設法將這些活動融入遊戲過程。
- 環境噪音:考量播放環境可能很安靜或吵雜的程度。舉例來說,廚房和起居室的音量可能較大,裝置也可能會接收其他對話。透過健全的錯誤處理機制來規劃雜訊。詳情請參閱 Google 對話設計網站上的錯誤。
展開播放時間
將 Gnome Garden 設計為放置型遊戲
如果您為其他平台設計遊戲,可能會預期獲得成功與遊戲互動所需的最短工作階段時間。設計適用於 Google 助理的遊戲時,工作階段長度通常較短,因此您可能需要重新考慮工作階段長度下限的定義。
做為支援語音功能的平台,Google 助理可以從玩家輸入幾個字詞開始,然後立即結束遊戲。這種容易進入遊戲的機制,讓玩家有機會參與遊戲的時間和時間長度。請考慮玩家可以在其他活動中玩遊戲,例如在煮晚餐時接收任務更新,或在簡短的課程中監看虛擬寵物,例如在客廳走時查看虛擬寵物。
Google 助理平台提供快速簡單的互動模型,可創造休閒遊戲互動的機會。在一天當中,玩家可能會有許多時間較短的工作階段,因此可與其他活動同時進行背景遊戲,這對大部分的遊戲平台來說都並不切實際。
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上次更新時間:2025-07-25 (世界標準時間)。
[null,null,["上次更新時間:2025-07-25 (世界標準時間)。"],[[["\u003cp\u003eGoogle Assistant opens up gaming to broader audiences due to its ease of use through voice commands, eliminating the need for controllers or prior gaming experience.\u003c/p\u003e\n"],["\u003cp\u003eGames on Google Assistant should be designed for group play in shared spaces, incorporating features like multi-player options and handling environmental noise.\u003c/p\u003e\n"],["\u003cp\u003eThe platform fosters shorter, more frequent gameplay sessions, enabling casual gaming that integrates with daily activities.\u003c/p\u003e\n"],["\u003cp\u003eSmart displays in communal areas provide opportunities to engage multiple players and extend gameplay beyond a single user.\u003c/p\u003e\n"],["\u003cp\u003eDevelopers should adapt their expectations of session length and consider incorporating background or idle gameplay elements.\u003c/p\u003e\n"]]],["Google Assistant enables game access via voice commands, reaching over 500 million users monthly, including non-traditional gamers. Games should be designed for group play, considering communal areas and multiple players. Multiplayer options, repeated invitations for new players, and noise-robust error handling are important. Session lengths should be short and flexible, accommodating brief interactions and allowing gameplay to occur alongside other activities, such as getting a mission update while cooking.\n"],null,["# Reach new players\n\n*Over 500 million people a month get things done with Google Assistant on their\ndevices, and they also want to have fun. When starting a game is as simple as\nsaying, \"Let's play!\" you can reach more players and new audiences.*\n\n*Learn how the Google Assistant platform includes more than your typical\ngamers, and how smart displays can help you draw new players into your game.*\n\n\"Hey Google, let's play a game\"\n-------------------------------\n\nStarting a game with Google Assistant is incredibly\nsimple. Unlike\nother game platforms, which require controllers and a level of gaming\nexperience, anyone can play a game on Assistant.\nConsider how this opens up the possibilities of new gaming audiences, such as\nyounger players at home.\n\nThe simplicity and power of spoken interfaces makes it possible for almost\nanyone to understand and play your game, and allows you to vary game play in\nways not possible on other platforms. Consider trivia games or adventures where\nthe whole family can participate, by varying the required complexity of\nresponses from players. For example, present young players with specific choices\nfor your adventure game during their turn, and require older players to explain\ntheir next move.\n\nDesign for group play\n---------------------\n\nCreating a party game for families\n\nSmart displays are frequently placed in communal areas such as the kitchen or\nfamily room. So if one player is interacting with your game, it's likely that more\npeople are hearing the conversation. This means\nyou have the opportunity to draw a crowd to your game. With this interaction\nmodel in mind, consider these factors when designing your game:\n\n- **Design for a crowd:** Build your game with the idea that more than one player can participate at a time. In a room occupied by multiple people, allow for multi-player options if more people want to join in. Invite new players to join at appropriate intervals or breaks in regular play. Repeat the invitations to include potential players arriving in the room after game play has started.\n- **Multiple on-going activities**: Communal areas are often filled with activity. Consider how these activities can affect players' ability to respond, such as someone who's cutting vegetables and can't reach to tap the screen. Also, look for ways to incorporate those activities into your game play.\n- **Environment noise:** Consider how quiet or noisy the play environment may be. Kitchens and living rooms, for example, can be loud and the device may pick up other conversations. Plan for noise by implementing robust error handling. For more information, see [Errors](https://designguidelines.withgoogle.com/conversation/conversational-components/errors.html#) on Google's Conversation design site.\n\nExpand play time\n----------------\n\nDesigning Gnome Garden as an idle game\n\nIf you have designed games for other platforms, you may have an expectation of a\nminimum session time required for a successful game interaction. In designing\ngames for Google Assistant, you should expect shorter session lengths and you\nmay need to reconsider your definition of a minimum session length.\n\nAs a voice-enabled, always-available platform, game time on Google Assistant can\nstart with just a few words from a player and end just as quickly. This ease of\nentry into game play creates more possibilities for when and how long your\nplayers can participate in a game. Consider that players can play as part of\nother activities, such as getting a mission update while they cook dinner, or in\nquick sessions, such as checking on a virtual pet as they walk through the\nliving room.\n\nThe quick and simple interaction model offered by the Google Assistant platform\ncreates opportunities for casual gaming interactions. Players can have many\nshort sessions throughout the day, enabling background gaming that happens in\nparallel with other activities, a possibility that's impractical with most\ngaming platforms."]]