클래스: BufferingEvent
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최종 업데이트: 2025-07-25(UTC)
[null,null,["최종 업데이트: 2025-07-25(UTC)"],[[["\u003cp\u003e\u003ccode\u003ecast.framework.events.BufferingEvent\u003c/code\u003e provides data for the \u003ccode\u003ecast.framework.events.EventType.BUFFERING\u003c/code\u003e event, indicating changes in the player's buffering state.\u003c/p\u003e\n"],["\u003cp\u003eIt includes the \u003ccode\u003eisBuffering\u003c/code\u003e property, a boolean value that signifies whether the player is entering (true) or exiting (false) a buffering state.\u003c/p\u003e\n"],["\u003cp\u003eDevelopers can use this event to display UI indicators or handle buffering logic within their web receiver application.\u003c/p\u003e\n"]]],[],null,["# Class: BufferingEvent\n\ncast.[framework](/cast/docs/reference/web_receiver/cast.framework).[events](/cast/docs/reference/web_receiver/cast.framework.events).BufferingEvent\n===================================================================================================================================================\n\nclass static\n\nEvent data for the `cast.framework.events.EventType.BUFFERING` event.\n\nConstructor\n-----------\n\n### BufferingEvent\n\nnew\nBufferingEvent(isBuffering)\n\n| #### Parameter ||\n|-------------|---------|\n| isBuffering | boolean |\n\nProperty\n--------\n\n### isBuffering\n\nconstant\n\nboolean\n\nTrue if the player is entering a buffering state."]]