[null,null,["最后更新时间 (UTC):2025-07-25。"],[[["\u003cp\u003e\u003ccode\u003eLoadByEntityRequestData\u003c/code\u003e is used for sending 'LoadByEntity' requests to the Cast framework.\u003c/p\u003e\n"],["\u003cp\u003eIt includes properties like \u003ccode\u003eentity\u003c/code\u003e for content information, \u003ccode\u003eloadOptions\u003c/code\u003e for playback settings, and \u003ccode\u003eshuffle\u003c/code\u003e to randomize playback order.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eentity\u003c/code\u003e property usually contains a JSON object with details about the media to be loaded.\u003c/p\u003e\n"]]],["The `LoadByEntityRequestData` class handles data for `LoadByEntity` requests. It includes properties for content entity information (`entity`), represented as a stringified JSON object. It supports additional load configurations through `loadOptions`. The request can also include a `shuffle` property, a boolean that determines if the items should be played in a shuffled order. The class is created by calling its `LoadByEntityRequestData` constructor.\n"],null,["# Class: LoadByEntityRequestData\n\ncast.[framework](/cast/docs/reference/web_receiver/cast.framework).[messages](/cast/docs/reference/web_receiver/cast.framework.messages).LoadByEntityRequestData\n================================================================================================================================================================\n\nclass static\n\n`LoadByEntity` request data.\n\nConstructor\n-----------\n\n### LoadByEntityRequestData\n\nnew\nLoadByEntityRequestData()\n\nProperties\n----------\n\n### entity\n\nstring\n\nContent entity information, typically represented by a stringified JSON\nobject.\n\n### loadOptions\n\n(non-null [cast.framework.messages.LoadOptions](/cast/docs/reference/web_receiver/cast.framework.messages.LoadOptions) or undefined)\n\nAdded load options.\n\n### shuffle\n\n(boolean or undefined)\n\nShuffle the items to play."]]