You can customize the collision behavior of markers that you add to a 3D map.

The following code sample demonstrates how configure the collisionBehavior
of the Marker
struct to specify how a marker should behave when it collides with anothermarker or map label.
Swift
Map(camera: $camera, mode: .hybrid) { Marker( position: .init( latitude: 37.794724, longitude: -122.39442, altitude: 100.0), altitudeMode: .relativeToMesh, collisionBehavior: .optionalAndHidesLowerPriority, extruded: true, label: "Marker 1" ) Marker( position: .init( latitude: 37.7943220, longitude: -122.395073, altitude: 100.0), altitudeMode: .relativeToMesh, collisionBehavior: .required, extruded: true, label: "Marker 2" ) Marker( position: .init( latitude: 37.7934108, longitude: -122.396144, altitude: 100.0), altitudeMode: .relativeToMesh, collisionBehavior: .requiredAndHidesOptional, extruded: true, label: "Marker 3" ) }