数据图层响应以 GeoTIFF 文件的形式提供。您可以使用自己的工具获取感兴趣的数据。例如,假设您有一个 GeoTIFF 图片,其中显示了某个区域的温度值。使用 TypeScript,您可以将低温映射为蓝色,将高温映射为红色,以创建一个色彩鲜艳且一目了然的图片,以直观呈现温度变化趋势。
此 TypeScript 代码旨在获取名为 GeoTIFF 的特殊图片文件,并使用 HTML 画布(如数字相框)将其显示在网站上。该代码使用以下组件:
- GeoTIFF 图片:GeoTIFF 可以存储多层图像数据,非常适合用于地图或科学分析。
- RGB 图片:这是我们最熟悉的图片类型(例如照片)。每个像素都有红色、绿色和蓝色值,这些值决定了颜色。
- 调色板:类似于画笔套装。它们包含可用于为图片上色的一些预定义颜色。
本页介绍了如何获取像素数据值(存储在数字图片的各个像素中的信息,包括颜色值和其他属性),以及如何根据 GeoTIFF 计算纬度和经度并将其存储在 TypeScript 对象中。
以下代码段显示了我们在此示例中存储感兴趣的数据的类型定义。字段和数据类型在 TypeScript 中是“type”。对于这个特定示例,我们选择允许进行类型检查,以减少类型错误并提高代码的可靠性,从而更易于维护。定义一个类型来存储这些数据,以便返回多个值,例如像素值和经纬度边界框。
export interface GeoTiff { width: number; height: number; rasters: Array<number>[]; bounds: Bounds; }
核心函数
该代码包含多个协同工作的函数:
renderRGB
:接受 RGB GeoTIFF 图片和可选的蒙版(用于透明度),创建网站画布元素,循环遍历 GeoTIFF 的每个像素,并为画布上的相应像素着色。renderPalette
:获取包含单个数据图层和颜色调色板的 GeoTIFF,将 GeoTIFF 数据值映射到调色板中的颜色,使用调色板颜色创建新的 RGB 图片,并调用renderRGB
以在画布上显示图片。
/** * Renders an RGB GeoTiff image into an HTML canvas. * * The GeoTiff image must include 3 rasters (bands) which * correspond to [Red, Green, Blue] in that order. * * @param {GeoTiff} rgb GeoTiff with RGB values of the image. * @param {GeoTiff} mask Optional mask for transparency, defaults to opaque. * @return {HTMLCanvasElement} Canvas element with the rendered image. */ export function renderRGB(rgb: GeoTiff, mask?: GeoTiff): HTMLCanvasElement { // Create an HTML canvas to draw the image. // https://www.w3schools.com/tags/canvas_createimagedata.asp const canvas = document.createElement('canvas'); // Set the canvas size to the mask size if it's available, // otherwise set it to the RGB data layer size. canvas.width = mask ? mask.width : rgb.width; canvas.height = mask ? mask.height : rgb.height; // Since the mask size can be different than the RGB data layer size, // we calculate the "delta" between the RGB layer size and the canvas/mask // size. For example, if the RGB layer size is the same as the canvas size, // the delta is 1. If the RGB layer size is smaller than the canvas size, // the delta would be greater than 1. // This is used to translate the index from the canvas to the RGB layer. const dw = rgb.width / canvas.width; const dh = rgb.height / canvas.height; // Get the canvas image data buffer. const ctx = canvas.getContext('2d')!; const img = ctx.getImageData(0, 0, canvas.width, canvas.height); // Fill in every pixel in the canvas with the corresponding RGB layer value. // Since Javascript doesn't support multidimensional arrays or tensors, // everything is stored in flat arrays and we have to keep track of the // indices for each row and column ourselves. for (let y = 0; y < canvas.height; y++) { for (let x = 0; x < canvas.width; x++) { // RGB index keeps track of the RGB layer position. // This is multiplied by the deltas since it might be a different // size than the image size. const rgbIdx = Math.floor(y * dh) * rgb.width + Math.floor(x * dw); // Mask index keeps track of the mask layer position. const maskIdx = y * canvas.width + x; // Image index keeps track of the canvas image position. // HTML canvas expects a flat array with consecutive RGBA values. // Each value in the image buffer must be between 0 and 255. // The Alpha value is the transparency of that pixel, // if a mask was not provided, we default to 255 which is opaque. const imgIdx = y * canvas.width * 4 + x * 4; img.data[imgIdx + 0] = rgb.rasters[0][rgbIdx]; // Red img.data[imgIdx + 1] = rgb.rasters[1][rgbIdx]; // Green img.data[imgIdx + 2] = rgb.rasters[2][rgbIdx]; // Blue img.data[imgIdx + 3] = mask // Alpha ? mask.rasters[0][maskIdx] * 255 : 255; } } // Draw the image data buffer into the canvas context. ctx.putImageData(img, 0, 0); return canvas; }
辅助函数
此代码还包含几个辅助函数,可实现其他功能:
createPalette
:根据十六进制颜色代码列表创建用于为图片上色所需的颜色列表。colorToRGB
:将颜色代码(例如“#FF00FF”)转换为其红色、绿色和蓝色分量。normalize
、lerp
、clamp
:用于图像处理的数学辅助函数。
/** * Renders a single value GeoTiff image into an HTML canvas. * * The GeoTiff image must include 1 raster (band) which contains * the values we want to display. * * @param {GeoTiff} data GeoTiff with the values of interest. * @param {GeoTiff} mask Optional mask for transparency, defaults to opaque. * @param {string[]} colors Hex color palette, defaults to ['000000', 'ffffff']. * @param {number} min Minimum value of the data range, defaults to 0. * @param {number} max Maximum value of the data range, defaults to 1. * @param {number} index Raster index for the data, defaults to 0. * @return {HTMLCanvasElement} Canvas element with the rendered image. */ export function renderPalette({ data, mask, colors, min, max, index, }: { data: GeoTiff; mask?: GeoTiff; colors?: string[]; min?: number; max?: number; index?: number; }): HTMLCanvasElement { // First create a palette from a list of hex colors. const palette = createPalette(colors ?? ['000000', 'ffffff']); // Normalize each value of our raster/band of interest into indices, // such that they always map into a value within the palette. const indices = data.rasters[index ?? 0] .map((x) => normalize(x, max ?? 1, min ?? 0)) .map((x) => Math.round(x * (palette.length - 1))); return renderRGB( { ...data, // Map each index into the corresponding RGB values. rasters: [ indices.map((i: number) => palette[i].r), indices.map((i: number) => palette[i].g), indices.map((i: number) => palette[i].b), ], }, mask, ); } /** * Creates an {r, g, b} color palette from a hex list of colors. * * Each {r, g, b} value is a number between 0 and 255. * The created palette is always of size 256, regardless of the number of * hex colors passed in. Inbetween values are interpolated. * * @param {string[]} hexColors List of hex colors for the palette. * @return {{r, g, b}[]} RGB values for the color palette. */ export function createPalette(hexColors: string[]): { r: number; g: number; b: number }[] { // Map each hex color into an RGB value. const rgb = hexColors.map(colorToRGB); // Create a palette with 256 colors derived from our rgb colors. const size = 256; const step = (rgb.length - 1) / (size - 1); return Array(size) .fill(0) .map((_, i) => { // Get the lower and upper indices for each color. const index = i * step; const lower = Math.floor(index); const upper = Math.ceil(index); // Interpolate between the colors to get the shades. return { r: lerp(rgb[lower].r, rgb[upper].r, index - lower), g: lerp(rgb[lower].g, rgb[upper].g, index - lower), b: lerp(rgb[lower].b, rgb[upper].b, index - lower), }; }); } /** * Convert a hex color into an {r, g, b} color. * * @param {string} color Hex color like 0099FF or #0099FF. * @return {{r, g, b}} RGB values for that color. */ export function colorToRGB(color: string): { r: number; g: number; b: number } { const hex = color.startsWith('#') ? color.slice(1) : color; return { r: parseInt(hex.substring(0, 2), 16), g: parseInt(hex.substring(2, 4), 16), b: parseInt(hex.substring(4, 6), 16), }; } /** * Normalizes a number to a given data range. * * @param {number} x Value of interest. * @param {number} max Maximum value in data range, defaults to 1. * @param {number} min Minimum value in data range, defaults to 0. * @return {number} Normalized value. */ export function normalize(x: number, max: number = 1, min: number = 0): number { const y = (x - min) / (max - min); return clamp(y, 0, 1); } /** * Calculates the linear interpolation for a value within a range. * * @param {number} x Lower value in the range, when `t` is 0. * @param {number} y Upper value in the range, when `t` is 1. * @param {number} t "Time" between 0 and 1. * @return {number} Inbetween value for that "time". */ export function lerp(x: number, y: number, t: number): number { return x + t * (y - x); } /** * Clamps a value to always be within a range. * * @param {number} x Value to clamp. * @param {number} min Minimum value in the range. * @param {number} max Maximum value in the range. * @return {number} Clamped value. */ export function clamp(x: number, min: number, max: number): number { return Math.min(Math.max(x, min), max); }