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Sviluppatori dello Spazio economico europeo (SEE)
I riquadri 3D fotorealistici sono una mesh 3D con texture basate su immagini ad alta risoluzione. Offrono mappe 3D ad alta risoluzione in molte delle aree
popolate del mondo. Consentono di potenziare esperienze di visualizzazione 3D immersive di nuova generazione per aiutare gli utenti a:
Dopo aver ottenuto la chiave API, puoi
iniziare ad accedere alle tessere fotorealistiche specificando un URL del tileset principale a un renderer 3D
Tiles a tua scelta. Dopodiché, tutte le chiamate successive per le tessere fotorealistiche vengono effettuate automaticamente dal renderer man mano che l'utente finale esplora la mappa.
Il rendering può effettuare almeno tre ore di richieste di riquadri da una singola richiesta di tileset radice. Una volta raggiunto questo limite, devi effettuare un'altra richiesta di tileset radice.
Ad esempio, puoi utilizzare il seguente codice JavaScript per iniziare a esplorare le 3D
Tiles con Cesium
JS.
[null,null,["Ultimo aggiornamento 2025-08-29 UTC."],[[["\u003cp\u003ePhotorealistic 3D Tiles provide high-resolution 3D maps of populated areas, enabling immersive visualization experiences for users.\u003c/p\u003e\n"],["\u003cp\u003eThese tiles help users understand, navigate, evaluate, and monitor changes in real-world locations.\u003c/p\u003e\n"],["\u003cp\u003eTo use the API, review the Terms of Service, Map Tiles API Policies, set up a billing account, enable the Map Tiles API, and obtain an API key.\u003c/p\u003e\n"],["\u003cp\u003eAccess tiles by providing a root tileset URL to a compatible 3D Tiles renderer (like CesiumJS) and ensure the renderer supports copyright attribution.\u003c/p\u003e\n"],["\u003cp\u003eA single root tileset request allows for at least three hours of tile requests before requiring a new request.\u003c/p\u003e\n"]]],["Photorealistic 3D Tiles provide high-resolution 3D maps, enabling users to understand areas, navigate confidently, evaluate locations, and observe real-world changes. To use the API, review the Terms of Service and API Policies, then set up a project with billing and enable the Map Tiles API. Access tiles by specifying a root tileset URL with an API key to a 3D Tiles renderer, which will automatically make subsequent tile requests. Renderers are allowed a maximum of 3 hours of requests per root request.\n"],null,["# Photorealistic 3D Tiles\n\n**European Economic Area (EEA) developers** If your billing address is in the European Economic Area, effective on 8 July 2025, the [Google\n| Maps Platform EEA Terms of Service](https://cloud.google.com/terms/maps-platform/eea) will apply to your use of the Services. [Learn more](/maps/comms/eea/faq). In addition, certain content from the Map Tiles API will no longer be returned. [Learn more](/maps/comms/eea/map-tiles).\n\nPhotorealistic 3D Tiles are a 3D mesh textured with high\nresolution imagery. They offer high-resolution 3D maps in many of the world's\npopulated areas. They let you power next-generation, immersive 3D\nvisualization experiences to help your users:\n\n- Understand an area\n\n- Confidently navigate to a location\n\n- Evaluate new places to make decisions\n\n- Understand how the real world changes\n\nBefore you begin\n----------------\n\nBefore you start using the Photorealistic 3D Tiles API, you need to review the\n[Terms of Service](https://cloud.google.com/maps-platform/terms/) and\n[Map Tiles API Policies](/maps/documentation/tile/policies). You may then\nstart a project with a billing account and enable the Map Tiles API. To\nlearn more, see [Setup in Cloud Console](/maps/documentation/tile/cloud-setup).\n\nGetting tiles\n-------------\n\nAfter obtaining your [API key](/maps/documentation/tile/get-api-key), you can\nbegin accessing photorealistic tiles by specifying a root tileset URL to a 3D\nTiles renderer of your choice. After that, all subsequent calls for\nphotorealistic tiles are automatically made by the renderer as the end user\nexplores the map.\n\nThe render can make at least three hours of tile requests from a single root\ntileset request. After reaching this limit, you must make another root tileset\nrequest.\n\nAs an example, you can use the following JavaScript code to start exploring 3D\nTiles with [Cesium\nJS](https://cesium.com/platform/cesiumjs/). \n\n \u003chead\u003e\n \u003cmeta charset=\"utf-8\"\u003e\n \u003cscript src=\"https://ajax.googleapis.com/ajax/libs/cesiumjs/1.105/Build/Cesium/Cesium.js\"\u003e\u003c/script\u003e\n \u003clink href=\"https://ajax.googleapis.com/ajax/libs/cesiumjs/1.105/Build/Cesium/Widgets/widgets.css\" rel=\"stylesheet\"\u003e\n \u003c/head\u003e\n\n \u003cbody\u003e\n \u003cdiv id=\"cesiumContainer\"\u003e\u003c/div\u003e\n \u003cscript\u003e\n const viewer = new Cesium.Viewer('cesiumContainer', {\n imageryProvider: false,\n baseLayerPicker: false,\n requestRenderMode: true,\n });\n\n const tileset = viewer.scene.primitives.add(new Cesium.Cesium3DTileset({\n url: \"https://tile.googleapis.com/v1/3dtiles/root.json?key=YOUR_API_KEY\",\n showCreditsOnScreen: true,\n }));\n\n viewer.scene.globe.show = false;\n \u003c/script\u003e\n \u003c/body\u003e\n\n| **Note:** To render Google's photorealistic tiles, you must use a 3D Tiles renderer that supports the display of copyright attribution. You can use **CesiumJS version 1.91** and later, or **Cesium for Unreal version 1.12** and later."]]