AnimationData
继承的方法
继承自类 java.lang.Object
对象
|
clone()
|
布尔值
|
|
无效
|
finalize()
|
final Class<?>
|
getClass()
|
整数
|
hashCode()
|
final void |
notify()
|
final void |
notifyAll()
|
字符串
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toString()
|
final void |
wait(long arg0、int arg1)
|
final void |
wait (long arg0)
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final void |
wait()
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公共方法
public abstract long
getDurationMs
()
public abstract String getName ()
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最后更新时间 (UTC):2022-09-26。
[null,null,["最后更新时间 (UTC):2022-09-26。"],[[["AnimationData is a container for animation data, including a hierarchy of named values that change over time."],["ModelAnimator controls AnimationData, and SkeletonNode exposes the hierarchy as Nodes."],["AnimationData is included within a ModelRenderable and has methods to get its duration and name."],["This class provides access to animation data and its properties, allowing for control and manipulation of animations in a 3D scene."]]],[]]