将 LG U+AD 与中介集成
使用集合让一切井井有条
根据您的偏好保存内容并对其进行分类。
本指南面向有兴趣将 Google 移动广告中介与 LG U+AD 搭配使用发布商。本教程将引导您使用当前应用设置中介适配器,以及设置额外的请求参数。
前提条件
实用入门指南
以下帮助中心文章提供了有关调解的背景信息:
添加广告联盟适配器和 SDK
从上方提供的链接下载适用于 LG U+AD 的 SDK 和适配器。
某些 SDK 已包含 Google 移动广告适配器,而另一些 SDK 则将其作为单独的文件提供。请参阅每个适配器随附的集成说明或自述文件。
将中介广告联盟的 SDK 和适配器文件添加到 Unity 项目的适当目录中:
- Android:
Assets/Plugins/Android
- iOS:
Assets/Plugins/iOS
添加网络配置
- Android
- 某些广告联盟要求您在
AndroidManifest.xml
文件中添加额外的配置。您可以在 Assets/Plugins/Android/GoogleMobileAds
目录中对 AndroidManifest.xml
进行这些修改。
- iOS
- 从 Unity 生成 Xcode 后,请添加所选广告联盟所需的所有框架、编译器标志或链接器标志。
您的应用无需直接调用任何第三方广告联盟代码;Google 移动广告 SDK 会与中介广告联盟的适配器互动,以便代表您提取第三方广告。
如未另行说明,那么本页面中的内容已根据知识共享署名 4.0 许可获得了许可,并且代码示例已根据 Apache 2.0 许可获得了许可。有关详情,请参阅 Google 开发者网站政策。Java 是 Oracle 和/或其关联公司的注册商标。
最后更新时间 (UTC):2025-08-21。
[null,null,["最后更新时间 (UTC):2025-08-21。"],[[["\u003cp\u003eThis guide helps publishers integrate LG U+AD into their apps using Google Mobile Ads mediation.\u003c/p\u003e\n"],["\u003cp\u003eIt provides step-by-step instructions on setting up the mediation adapter and required parameters.\u003c/p\u003e\n"],["\u003cp\u003ePublishers need an app with Google Mobile Ads SDK and a Google Ad Manager account with mediation configured.\u003c/p\u003e\n"],["\u003cp\u003eNecessary SDKs and adapters for LG U+AD can be downloaded from the provided links.\u003c/p\u003e\n"],["\u003cp\u003eThe guide includes instructions for integrating the SDK and adapter files into Unity projects for Android and iOS platforms.\u003c/p\u003e\n"]]],["Publishers can use Google Mobile Ads mediation with LG U+AD by downloading the provided SDK and adapter. Integrate these, along with any required network configurations, into your app's Android (`Assets/Plugins/Android`) or iOS (`Assets/Plugins/iOS`) directories. For Android, modify `AndroidManifest.xml` as needed; for iOS, add frameworks, compiler flags, or linker flags post-Xcode generation. The Google Mobile Ads SDK handles interactions with the mediated network's adapter, eliminating the need for direct third-party ad network code calls.\n"],null,["# Integrating LG U+AD with Mediation\n\nThis guide is intended for publishers who are interested in using Google\nMobile Ads mediation with **LG U+AD**. It walks you through getting a\nmediation adapter set up with your current app and setting up additional\nrequest parameters.\n\n| LG U+AD Resources |\n|-------------------------------------------------------------------|\n| [Documentation](http://uplus.kr/images/NS/banner/admob.HTML) |\n| [SDK](http://uplus.kr/images/NS/banner/UAD_Admob_And_SDK.zip) |\n| [Adapter](http://uplus.kr/images/NS/banner/UAD_Admob_And_SDK.zip) |\n| [Customer support](mailto:mobilead@lguplus.co.kr) |\n\nPrerequisites\n-------------\n\n- An app with the Google Mobile Ads SDK integrated. If you don't have one, see\n [Get Started](/ad-manager/mobile-ads-sdk/unity/quick-start).\n\n- A Google Ad Manager account with [Mediation for mobile\n apps](//support.google.com/admanager/answer/6272813) configured.\n\nHelpful primers\n---------------\n\nThe following Help Center articles provide background information on mediation:\n\n- [Introduction to mediation](//support.google.com/admanager/answer/6272813)\n- [How mediation works](//support.google.com/admanager/answer/7391294)\n- [Get started with mediation](//support.google.com/admanager/answer/7387351)\n\nInclude network adapter and SDK\n-------------------------------\n\nDownload the SDK and adapter for LG U+AD from links provided above.\nSome SDKs already include a Google Mobile Ads adapter, while others offer it as\na separate file. See the integration instructions or README that's included with\neach adapter.\n\nInclude the mediated networks' SDKs and adapter files within the appropriate\ndirectory of your Unity project:\n\n- Android: `Assets/Plugins/Android`\n- iOS: `Assets/Plugins/iOS`\n\nInclude network configurations\n------------------------------\n\nAndroid\n: Some ad networks require extra configurations to be added to your\n `AndroidManifest.xml` file. You can make these modifications to the\n `AndroidManifest.xml` inside the `Assets/Plugins/Android/GoogleMobileAds`\n directory.\n\niOS\n: After generating an Xcode from Unity, include any frameworks,\n compiler flags, or linker flags that your chosen networks require.\n\nYour app need not call any third-party ad network code directly; the Google\nMobile Ads SDK interacts with the mediated network's adapter to fetch\nthird-party ads on your behalf."]]