Enum ButtonSet
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ButtonSet
An enum representing predetermined, localized sets of one or more dialog buttons that can be
added to an alert
or a prompt
. To determine which button the user clicked,
use Button
.
To call an enum, you call its parent class, name, and property. For example,
Base.ButtonSet.OK
.
// Display a dialog box with a message and "Yes" and "No" buttons.
const ui = DocumentApp.getUi();
const response = ui.alert(
'Are you sure you want to continue?',
ui.ButtonSet.YES_NO,
);
// Process the user's response.
if (response === ui.Button.YES) {
Logger.log('The user clicked "Yes."');
} else {
Logger.log('The user clicked "No" or the dialog\'s close button.');
}
Properties
Property | Type | Description |
OK | Enum | A single "OK" button, indicating an informational message that can only be dismissed. |
OK_CANCEL | Enum | An "OK" button and a "Cancel" button, allowing the user to either proceed with or halt an
operation. |
YES_NO | Enum | A "Yes" button and a "No" button, allowing the user to answer a yes/no question. |
YES_NO_CANCEL | Enum | A "Yes" button, a "No" button, and a "Cancel" button, allowing the user to either answer a
yes/no question or halt an operation. |
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Last updated 2024-12-02 UTC.
[null,null,["Last updated 2024-12-02 UTC."],[[["\u003cp\u003e\u003ccode\u003eButtonSet\u003c/code\u003e is an enum used to create predefined, localized button sets for dialog boxes in Apps Script.\u003c/p\u003e\n"],["\u003cp\u003eIt provides options like \u003ccode\u003eOK\u003c/code\u003e, \u003ccode\u003eOK_CANCEL\u003c/code\u003e, \u003ccode\u003eYES_NO\u003c/code\u003e, and \u003ccode\u003eYES_NO_CANCEL\u003c/code\u003e for different dialog scenarios.\u003c/p\u003e\n"],["\u003cp\u003eYou can determine the user's button click by comparing the response to \u003ccode\u003eui.Button\u003c/code\u003e values.\u003c/p\u003e\n"],["\u003cp\u003eThese button sets are used with \u003ccode\u003ealert()\u003c/code\u003e and \u003ccode\u003eprompt()\u003c/code\u003e methods of the \u003ccode\u003eUi\u003c/code\u003e class.\u003c/p\u003e\n"]]],[],null,["# Enum ButtonSet\n\nButtonSet\n\nAn enum representing predetermined, localized sets of one or more dialog buttons that can be\nadded to an [alert](/apps-script/reference/base/ui#alert(String,ButtonSet)) or a [prompt](/apps-script/reference/base/ui#prompt(String,ButtonSet)). To determine which button the user clicked,\nuse [Button](/apps-script/reference/base/button).\n\nTo call an enum, you call its parent class, name, and property. For example, `\nBase.ButtonSet.OK`.\n\n```javascript\n// Display a dialog box with a message and \"Yes\" and \"No\" buttons.\nconst ui = DocumentApp.getUi();\nconst response = ui.alert(\n 'Are you sure you want to continue?',\n ui.ButtonSet.YES_NO,\n);\n\n// Process the user's response.\nif (response === ui.Button.YES) {\n Logger.log('The user clicked \"Yes.\"');\n} else {\n Logger.log('The user clicked \"No\" or the dialog\\'s close button.');\n}\n``` \n\n### Properties\n\n| Property | Type | Description |\n|-----------------|--------|----------------------------------------------------------------------------------------------------------------------------------|\n| `OK` | `Enum` | A single \"OK\" button, indicating an informational message that can only be dismissed. |\n| `OK_CANCEL` | `Enum` | An \"OK\" button and a \"Cancel\" button, allowing the user to either proceed with or halt an operation. |\n| `YES_NO` | `Enum` | A \"Yes\" button and a \"No\" button, allowing the user to answer a yes/no question. |\n| `YES_NO_CANCEL` | `Enum` | A \"Yes\" button, a \"No\" button, and a \"Cancel\" button, allowing the user to either answer a yes/no question or halt an operation. |"]]