The GADMobileAds
class provides global settings for controlling certain
information collected by the Mobile Ads SDK.
Video ad volume control
If your app has its own volume controls, such as custom music or sound effect volumes, disclosing app volume to the Google Mobile Ads SDK enables video ads to respect app volume settings. This ensures users receive video ads with the expected audio volume.
The device volume, controlled through volume buttons or OS-level volume slider, determines the volume for device audio output. However, apps can independently adjust volume levels relative to the device volume to tailor the audio experience.
For App Open, Banner, Interstitial, Rewarded, and Rewarded Interstitial ad
formats you can report the relative app volume to the Google Mobile Ads SDK by
setting the applicationVolume
property. Valid ad volume values range from
0.0
(silent) to 1.0
(current device volume). Here's an example of how to
report the relative app volume to the SDK:
Swift
func viewDidLoad() {
super.viewDidLoad()
// Set app volume to be half of the current device volume.
GADMobileAds.sharedInstance().applicationVolume = 0.5
...
}
Objective-C
- (void)viewDidLoad {
[super viewDidLoad];
// Set app volume to be half of the current device volume.
GADMobileAds.sharedInstance.applicationVolume = 0.5;
...
}
For App Open, Banner, Interstitial, Rewarded, and Rewarded Interstitial ad
formats, you can inform the Google Mobile Ads SDK that the app volume has been
muted by setting the applicationMuted
property:
Swift
GADMobileAds.sharedInstance().applicationMuted = true
Objective-C
GADMobileAds.sharedInstance.applicationMuted = YES;
By default, applicationVolume
is set to 1
(the current device volume)
and applicationMuted
is set to NO
.
Native ads
See
GADVideoOptions
for instructions on controlling the mute settings. For native ads, there isn't
support for custom volume control.
Audio sessions
Audio sessions let you express to the system your intentions for your app's
audio behavior. Additional information on audio sessions can be found in
Apple's Audio Session Programming
Guide.
The available options for managing the Google Mobile Ads SDK audio is through
the
audioVideoManager
property.
If you don't use audio in your app, you don't need to use these APIs. The Google Mobile Ads SDK automatically manages the audio session category when it plays audio. If you do play audio in your app and you want tighter control of how and when Google Mobile Ads SDK plays audio, you can make use of these APIs.
On the audio video manager, you can set the
audioSessionIsApplicationManaged
property to YES
if you want to take responsibility for managing the audio
session category yourself.
If you want to manage the audio session category, you can implement
GADAudioVideoManagerDelegate
and set the delegate
property on the audio video manager to be notified of ads video and audio
playback events. You should then change the audio session category to the
relevant category according to Apple's Audio Session Programming
Guide.
Here is a simplified code sample that shows the recommended approach if your app plays music, using the above APIs:
Swift
func setUp() {
GADMobileAds.sharedInstance().audioVideoManager.delegate = self
GADMobileAds.sharedInstance().audioVideoManager.audioSessionIsApplicationManaged = false
}
// MARK: - GADAudioVideoManagerDelegate
func audioVideoManagerWillPlayAudio(_ audioVideoManager: GADAudioVideoManager) {
// The Mobile Ads SDK is notifying your app that it will play audio. You
// could optionally pause music depending on your apps design.
MyAppObject.sharedInstance().pauseAllMusic()
}
func audioVideoManagerDidStopPlayingAudio(_ audioVideoManager: GADAudioVideoManager) {
// The Mobile Ads SDK is notifying your app that it has stopped playing
// audio. Depending on your design, you could resume music here.
MyAppObject.sharedInstance().resumeAllMusic()
}
Objective-C
- (void)setUp {
GADMobileAds.sharedInstance.audioVideoManager.delegate = self;
GADMobileAds.sharedInstance.audioVideoManager.audioSessionIsApplicationManaged = NO;
}
#pragma mark - GADAudioVideoManagerDelegate
- (void)audioVideoManagerWillPlayAudio:(GADAudioVideoManager *)audioVideoManager {
// The Mobile Ads SDK is notifying your app that it will play audio. You
// could optionally pause music depending on your apps design.
[MyAppObject.sharedInstance pauseAllMusic];
}
- (void)audioVideoManagerDidStopPlayingAudio:(GADAudioVideoManager *)audioVideoManager {
// The Mobile Ads SDK is notifying your app that it has stopped playing
// audio. Depending on your design, you could resume music here.
[MyAppObject.sharedInstance resumeAllMusic];
}
Crash reporting
The Google Mobile Ads SDK inspects exceptions that occur in an iOS app and records them if they were caused by the SDK. These exceptions are then addressed in future SDK versions.
Crash reporting is enabled by default. If you don't want SDK-related exceptions
to be recorded, you can disable this feature by calling the
disableSDKCrashReporting
method. The best time to call this method is when
the app launches:
Swift
import GoogleMobileAds
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
GADMobileAds.disableSDKCrashReporting()
return true
}
}
Objective-C
@import GoogleMobileAds;
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[GADMobileAds disableSDKCrashReporting];
return YES;
}
@end
Consent for cookies settings
If your app has special requirements, you can set the optional
NSUserDefaults
gad_has_consent_for_cookies
. The Google Mobile Ads SDK enables
limited ads (LTD)
if the gad_has_consent_for_cookies
preference is set to zero.
Swift
UserDefaults.standard.set(0, forKey: "gad_has_consent_for_cookies")
Objective-C
NSUserDefaults.standardUserDefaults().setObject(Int(0),
forKey: "gad_has_consent_for_cookies");