Integrate ironSource Ads with mediation

This guide shows you how to use the Google Mobile Ads SDK to load and display ads from ironSource Ads using mediation, covering waterfall integrations. It covers how to add ironSource Ads to an ad unit's mediation configuration, and how to integrate the ironSource Ads SDK and adapter into a Unity app.

Supported integrations and ad formats

The AdMob mediation adapter for ironSource Ads has the following capabilities:

Integration
Bidding  1
Waterfall
Formats
Banner  2
Interstitial
Rewarded
Rewarded Interstitial  2

1 Bidding integration is in closed beta, reach out to your account manager to request access.

2 This format is only supported in waterfall integration.

Requirements

  • Latest Google Mobile Ads SDK
  • Unity 4 or higher
  • [For bidding]: To integrate all supported ad formats in bidding, use Google Mobile Ads mediation plugin for IronSource 3.0.0 or higher (latest version recommended)
  • To deploy on Android
    • Android API level 21 or higher
  • To deploy on iOS
    • iOS deployment target of 12.0 or higher
  • A working Unity project configured with Google Mobile Ads SDK. See Get Started for details.
  • Complete the mediation Get started guide

Step 1: Set up configurations in ironSource Ads UI

Sign up and sign in to your ironSource Ads account.

To add your application to the ironSource Ads dashboard, click the New App button.

Enter app details

Select Live App, enter the of your app, and click Import App Info.

If your app is not available, select App Not Live in the Application Store and provide a Temporary Name for your app. Select your platform.

Fill out the rest of the form and click Add App.

Take note of your new App Key, which is displayed after the app has been added. You will need this value for setting up your AdMob ad unit ID. Select the ad formats your app supports. Then click Continue.

Android

iOS

Create instance

Next, configure a network instance for the app you added.

Bidding

Navigate to LevelPlay > Setup > SDK networks, then select your app. Under Bidding, click the edit icon to view the bidding instance ID.

Android

iOS

Take note of the Instance ID.

Android

iOS

Waterfall

Navigate to Ads > Setup > Instances. Select the app and click Create Instance.

Enter the necessary details and click Save and close.

Once the instance is created, the Instance ID is listed in the Instance ID field.

Locate your Reporting API Key

Bidding

This step isn't required for bidding integrations.

Waterfall

In addition to the App Key and Instance ID, you'll also need your ironSource Ads Secret Key and Refresh Token to set up your AdMob ad unit ID.

Navigate to My Account in your ironSource Ads publisher dashboard then click the API tab. Take note of your Secret Key and Refresh Token.

Turn on test mode

Follow the instructions in ironSource Ads's Integration testing guide on how to enable ironSource Ads test ads.

Step 2: Set up ironSource Ads demand in AdMob UI

Configure mediation settings for your ad unit

Android

For instructions, see step 2 in the guide for Android.

iOS

For instructions, see step 2 in the guide for iOS.

Add ironSource Mobile to GDPR and US state regulations ad partners list

Follow the steps in GDPR settings and US state regulations settings to add ironSource Mobile to the GDPR and US state regulations ad partners list in the AdMob UI.

Step 3: Import the ironSource Ads SDK and adapter

OpenUPM-CLI

If you have OpenUPM-CLI installed, you can install the Google Mobile Ads ironSource Ads Mediation Plugin for Unity to your project by running the following command from your project's root directory:

openupm add com.google.ads.mobile.mediation.ironsource

OpenUPM

In your Unity project editor, select Edit > Project Settings > Package Manager to open the Unity Package Manager Settings.

Under the Scoped Registries tab, add OpenUPM as a scoped registry with the following details:

  • Name: OpenUPM
  • URL: https://package.openupm.com
  • Scope(s): com.google

OpenUPM Details

Then, navigate to Window > Package Manager to open the Unity Package Manager and select My Registries from the drop-down menu.

Unity Registries

Select the Google Mobile Ads ironSource Ads Mediation package and click Install.

Install from OpenUPM

Unity Package

Download the latest version of Google Mobile Ads mediation plugin for ironSource Ads from the download link in the Changelog and extract the GoogleMobileAdsIronSourceMediation.unitypackage from the zip file.

In your Unity project editor, select Assets > Import Package > Custom Package and find the GoogleMobileAdsIronSourceMediation.unitypackage file you downloaded. Make sure that all the files are selected and click Import.

Import from Unity

Then, select Assets > External Dependency Manager > Android Resolver > Force Resolve. The External Dependency Manager library will perform dependency resolution from scratch and copy the declared dependencies into the Assets/Plugins/Android directory of your Unity app.

Force Resolve

Step 4: Implement privacy settings on ironSource Ads SDK

Under the Google EU User Consent Policy, you must ensure that certain disclosures are given to, and consents obtained from, users in the European Economic Area (EEA) regarding the use of device identifiers and personal data. This policy reflects the requirements of the EU ePrivacy Directive and the General Data Protection Regulation (GDPR). When seeking consent, you must identify each ad network in your mediation chain that may collect, receive, or use personal data and provide information about each network's use. Google currently is unable to pass the user's consent choice to such networks automatically.

The Google Mobile Ads mediation plugin for ironSource Ads version 1.0.0 includes the IronSource.SetConsent() method. The following sample code shows how to pass consent information to the ironSource Ads SDK. If you choose to call this method, it is recommended that you do so prior to requesting ads through the Google Mobile Ads SDK.

using GoogleMobileAds.Api.Mediation.IronSource;
// ...

IronSource.SetConsent(true);

See ironSource Ads's documentation on Regulation Advanced Settings for more details.

US state privacy laws

U.S. states privacy laws require giving users the right to opt out of the "sale" of their "personal information" (as the law defines those terms), with the opt-out offered via a prominent "Do Not Sell My Personal Information" link on the "selling" party's homepage. The U.S. states privacy laws compliance guide offers the ability to enable restricted data processing for Google ad serving, but Google is unable to apply this setting to each ad network in your mediation chain. Therefore, you must identify each ad network in your mediation chain that may participate in the sale of personal information and follow guidance from each of those networks to ensure compliance.

The Google Mobile Ads mediation plugin for ironSource Ads version 2.2.4 includes the IronSource.SetMetaData() method. The following sample code shows how to pass consent information to the ironSource Ads SDK. These options must be set before you initialize the Google Mobile Ads SDK to ensure they get forwarded properly to the ironSource Ads SDK.

using GoogleMobileAds.Api.Mediation.IronSource;
// ...

IronSource.SetMetaData("do_not_sell", "true");

See ironSource Ads's documentation on Regulation Advanced Settings for both Android and iOS for more details and the values that can be provided in the method.

Step 5: Add required code

Android

Proguard Rules

If you shrink, obfuscate, and optimize your app, IronSource Ads requires additional ProGuard rules for your project.

When building your project, select Android as the Platform. Then, open Player Settings and check User Proguard File under the Publishing Settings tab. Unity should show where a custom proguard-user.txt file was created for you to modify.

Unity User Proguard File

Consult IronSource Ads's Android SDK Integration guide for more information on what ProGuard rules are required for your project, and add those rules to your proguard-user.txt file.

iOS

SKAdNetwork integration

Follow ironSource Ads's documentation to add the SKAdNetwork identifiers to your project's Info.plist file.

Step 6: Test your implementation

Enable test ads

Make sure you register your test device for AdMob and enable test mode in ironSource Ads UI.

Verify test ads

To verify that you are receiving test ads from ironSource Ads, enable single ad source testing in ad inspector using the ironSource Ads (Bidding) and ironSource Ads (Waterfall) ad source(s).

Error codes

If the adapter fails to receive an ad from ironSource Ads, publishers can check the underlying error from the ad response using ResponseInfo under the following classes:

Android

com.google.ads.mediation.ironsource.IronSourceAdapter
com.google.ads.mediation.ironsource.IronSourceRewardedAdapter

iOS

GADMAdapterIronSource
GADMAdapterIronSourceRewarded

Here are the codes and accompanying messages thrown by the ironSource Ads adapter when an ad fails to load:

Android

Error code Reason
101 ironSource Ads server parameters configured in the AdMob UI are missing/invalid.
102 ironSource Ads requires an Activity context to initialize their SDK.
103 ironSource Ads can only load 1 ad per ironSource instance ID.
105 The requested banner ad size is not supported by ironSource Ads.
106 ironSource Ads SDK is not initialized.
501-1056 ironSource Ads SDK Errors. See documentation for more details.

iOS

Error code Reason
101 ironSource Ads server parameters configured in the AdMob UI are missing/invalid.
102 ironSource Ads Adapter does not support the ad format being requested.
103 An ironSource ad is already loaded for this network configuration.
104 The requested banner ad size is not supported by ironSource Ads.
508-1037 ironSource Ads SDK Errors. See documentation for more details.

IronSource Unity Mediation Plugin Changelog

Version 3.5.1

Version 3.5.0

Version 3.4.0

Version 3.3.1

Version 3.3.0

Version 3.2.1

Version 3.2.0

Version 3.1.1

Version 3.1.0

Version 3.0.1

Version 3.0.0

Version 2.6.1

Version 2.6.0

Version 2.5.0

Version 2.4.0

Version 2.3.1

Version 2.3.0

Version 2.2.7

Version 2.2.6

Version 2.2.5

Version 2.2.4

Version 2.2.3

Version 2.2.2

Version 2.2.1

Version 2.2.0

Version 2.1.5

Version 2.1.4

Version 2.1.3

Version 2.1.2

Version 2.1.1

Version 2.1.0

Version 2.0.3

Version 2.0.2

Version 2.0.1

Version 2.0.0

Version 1.10.0

Version 1.9.1

Version 1.9.0

Version 1.8.2

Version 1.8.1

Version 1.8.0

Version 1.7.0

Version 1.6.0

Version 1.5.0

Version 1.4.0

Version 1.3.2

Version 1.3.1

  • Supports IronSource Android adapter version 6.10.0.0
  • Supports IronSource iOS adapter version 6.8.6.0

Version 1.3.0

  • Supports IronSource Android adapter version 6.10.0.0
  • Supports IronSource iOS adapter version 6.8.4.1.0

Version 1.2.0

  • Supports IronSource Android adapter version 6.9.0.1
  • Supports IronSource iOS adapter version 6.8.4.1.0

Version 1.1.2

  • Supports IronSource Android adapter version 6.8.4.1
  • Supports IronSource iOS adapter version 6.8.4.1

Version 1.1.1

  • Supports IronSource Android adapter version 6.8.4.1
  • Supports IronSource iOS adapter version 6.8.3.0

Version 1.1.0

  • Updated the plugin to support the new open-beta Rewarded API.
  • Supports IronSource Android adapter version 6.8.1.2
  • Supports IronSource iOS adapter version 6.8.0.1

Version 1.0.4

  • Supports IronSource Android adapter version 6.7.11.0
  • Supports IronSource iOS adapter version 6.7.11.0

Version 1.0.3

  • Supports IronSource Android adapter version 6.7.10.0
  • Supports IronSource iOS adapter version 6.7.10.0

Version 1.0.2

  • Supports IronSource Android adapter version 6.7.9.1.1
  • Supports IronSource iOS adapter version 6.7.10.0
  • Fixed a conflict with the Chartboost Unity mediation plugin.

Version 1.0.1

  • Supports IronSource Android adapter version 6.7.9.0.
  • Supports IronSource iOS adapter version 6.7.9.2.0.

Version 1.0.0

  • First release!
  • Supports IronSource Android adapter version 6.7.9.0.
  • Supports IronSource iOS adapter version 6.7.9.1.0.