This guide is intended for publishers who are interested in using Google Mobile Ads mediation with Zucks. It walks you through getting a mediation adapter set up with your current app and setting up additional request parameters.
Zucks Resources |
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Documentation | SDK |
Adapter |
Customer support |
Prerequisites
An app with the Google Mobile Ads SDK integrated. (If you don't have one, see Get Started.)
An AdMob account and an ad unit configured with mediation line items.
Helpful primers
The following Help Center articles provide background information on mediation:
Include network adapter and SDK
Download the SDK and adapter for Zucks from links provided above. Some SDKs already include a Google Mobile Ads adapter, while others offer it as a separate file. See the integration instructions or README that's included with each adapter.
Include the mediated networks' SDKs and adapter files within the appropriate directory of your Unity project:
- Android:
Assets/Plugins/Android
- iOS:
Assets/Plugins/iOS
Include network configurations
- Android
- Some ad networks require extra configurations to be added to your
AndroidManifest.xml
file. You can make these modifications to theAndroidManifest.xml
inside theAssets/Plugins/Android/GoogleMobileAds
directory. - iOS
- After generating an Xcode from Unity, include any frameworks, compiler flags, or linker flags that your chosen networks require.
Your app need not call any third-party ad network code directly; the Google Mobile Ads SDK interacts with the mediated network's adapter to fetch third-party ads on your behalf.