A client for performing sign-in with Play Games Services.
Public Method Summary
| abstract Task<AuthenticationResult> | 
                 
                  
                  isAuthenticated()
                   
              
                    Returns the current authentication status via an  
                AuthenticationResult.
                   | 
            
| abstract Task<AuthResponse> | 
                 
                  
                  requestServerSideAccess(String
                  serverClientId, boolean forceRefreshToken, List<AuthScope>
                  scopes)
                   
              
                    Requests server-side access to Play Games Services for the currently signed-in
                    player.
                   
                 | 
            
| abstract Task<String> | 
                 
                  
                  requestServerSideAccess(String
                  serverClientId, boolean forceRefreshToken)
                   
              
                    Requests server-side access to Play Games Services for the currently signed-in
                    player.
                   
                 | 
            
| abstract Task<AuthenticationResult> | 
                 
                  
                  signIn()
                   
              
                    Manually requests that your game sign in with Play Games Services.
                   
                 | 
            
Public Methods
public abstract Task<AuthenticationResult> isAuthenticated ()
Returns the current authentication status via an AuthenticationResult.
If a sign-in flow is currently in progress (such as the automatic sign-in attempt during game start), delivery of this call's result will be postponed until the current sign-in attempt has completed.
This API is useful for understanding if your game has access to Play Games Services. This method should be called when your game starts in order to conditionally enable or disable your Play Games Services integration.
Example usage:
 GamesSignInClient gamesSignInClient = PlayGames.getGamesSignInClient(this);
 gamesSignInClient.isAuthenticated().addOnCompleteListener(isAuthenticatedTask -> {
   if (!isAuthenticatedTask.isSuccessful()) {
     // Disable Play Games Services integration
     return;
   }
   AuthenticationResult authenticationResult = isAuthenticatedTask.getResult();
   if (!authenticationResult.isAuthenticated()) {
     // Disable Play Games Services integration
     return;
   }
   // Enable Play Games Services integration
 });
 Returns
- A 
Taskproviding anAuthenticationResultthat indicates the current authentication status. 
public abstract Task<AuthResponse> requestServerSideAccess (String serverClientId, boolean forceRefreshToken, List<AuthScope> scopes)
Requests server-side access to Play Games Services for the currently signed-in player.
An authorization code is returned when requested. Your server can then exchange this
            code for an access token (and conditionally a refresh token when
            forceRefreshToken is true). The access token allows your
            server to access the Play Games Services web APIs, which is often used to complete
            sign-in by verifying the Play Games Services player ID.
When forceRefreshToken is true during authorization code
            exchange, a refresh token is provided along with the access token. This refresh token
            enables your server to obtain new access tokens and continue accessing Play Games
            Services even when the user isn't actively playing. Note that refresh tokens are only
            generated for players who have auto sign-in setting enabled.
Scopes represent the AuthScope
            values requested such as AuthScope.EMAIL, AuthScope.PROFILE,
            AuthScope.OPEN_ID. For new permissions, users will see a consent screen
            upon the first request. Granting consent (or if permissions were already granted)
            results in the AuthResponse
            listing the effectively granted AuthScope.
            Declining permission results in an empty list of granted AuthScope
            in the AuthResponse
            . Regardless of granted permissions, a successful request will always return the
            authorization code.
Parameters
| serverClientId | The client ID of the server that will perform the authorization code flow exchange. | 
|---|---|
| forceRefreshToken | If true, when the returned authorization code is exchanged, a
                refresh token will be included in addition to an access token. | 
              
| scopes | A list of AuthScope
                values representing the OAuth 2.0 permissions being requested, such as
                AuthScope.EMAIL, AuthScope.PROFILE and
                AuthScope.OPEN_ID. | 
              
Returns
- A 
Taskthat completes with anAuthResponsecontaining the OAuth 2.0 authorization code as a string and a list of theAuthScopes that were effectively granted by the user (see description for details on consent). This authorization code can be exchanged by your server for an access token (and conditionally a refresh token) that can be used to access the Play Games Services web APIs and other Google Identity APIs. 
public abstract Task<String> requestServerSideAccess (String serverClientId, boolean forceRefreshToken)
Requests server-side access to Play Games Services for the currently signed-in player.
When requested, an authorization code is returned that can be used by your server to
            exchange for an access token (and conditionally a refresh token when
            forceRefreshToken is true). The access token may then be used
            by your server to access the Play Games Services web APIs. This is commonly used to
            complete a sign-in flow by verifying the Play Games Services player ID.
If forceRefreshToken is true, when exchanging the
            authorization code, a refresh token will be returned in addition to the access token.
            The refresh token allows your server to request additional access tokens, allowing your
            server to continue accesses Play Games Services while the user is not actively playing
            your game. Refresh tokens are only generated for players that have auto sign-in setting
            enabled.
Parameters
| serverClientId | The client ID of the server that will perform the authorization code flow exchange. | 
|---|---|
| forceRefreshToken | If true, when the returned authorization code is exchanged, a
                refresh token will be included in addition to an access token. | 
              
Returns
- A 
Taskproviding an OAuth 2.0 authorization code as a string. This code can be exchanged by your server for an access token (and conditionally a refresh token) that can be used to access the Play Games Services web APIs. 
public abstract Task<AuthenticationResult> signIn ()
Manually requests that your game sign in with Play Games Services.
Note that a sign-in attempt will be made automatically when your game starts. Games will only need to manually request to sign in if the automatic sign-in attempt failed.
Returns
- A 
Taskthat signals the result of the sign-in attempt.