You can add camera paths animations to your 3D map to provide a more immersive experience for your users. Camera path animations can fly to or fly around a point on the map.
Fly to
The following code sample demonstrates how to animate the camera to fly to a
specific point on a 3D map by calling the
flyCameraTo
method.
// Add imports and define constants
import com.google.android.gms.maps3d.model.latLngAltitude
const val EMPIRE_STATE_BUILDING_LATITUDE = 40.748233
const val EMPIRE_STATE_BUILDING_LONGITUDE = -73.985663
...
// Add to the onMap3DViewReady method, after the googleMap3D object has been initialized
googleMap3D.flyCameraTo(
flyToOptions {
endCamera = camera {
center = latLngAltitude {
latitude = EMPIRE_STATE_BUILDING_LATITUDE
longitude = EMPIRE_STATE_BUILDING_LONGITUDE
altitude = 212.0 // in meters
}
heading = 34.0 // bearing in degrees
tilt = 67.0 // relative to vertical
range = 750.0 // distance away from the focal point in meters
roll = 0.0 // roll relative to horizontal
}
durationInMillis = 2_000
}
)
Fly around
The following code sample demonstrates how to animate the camera to fly around a specific point on a 3D map by
calling the flyCameraAround
method.
// Add imports and define constants
import com.google.android.gms.maps3d.model.latLngAltitude
const val EMPIRE_STATE_BUILDING_LATITUDE = 40.748233
const val EMPIRE_STATE_BUILDING_LONGITUDE = -73.985663
...
// Add to the onMap3DViewReady method, after the googleMap3D object has been initialized
googleMap3D.flyCameraAround(
flyAroundOptions {
center = camera {
center = latLngAltitude {
latitude = EMPIRE_STATE_BUILDING_LATITUDE
longitude = EMPIRE_STATE_BUILDING_LONGITUDE
altitude = 212.0
}
heading = 34.0
tilt = 67.0
range = 750.0
roll = 0.0
}
durationInMillis = 5_000
rounds = 1.0 // Number of rotations - can be fractional
}
)