顯示系統定義的原生廣告格式
原生廣告載入時,應用程式會透過其中一個
GADAdLoaderDelegate
通訊協定訊息。這樣一來,您的應用程式就會
(但不一定要立即進行)。
為了輕鬆顯示系統定義的廣告格式,SDK 提供了實用的
再複習一下,機構節點
是所有 Google Cloud Platform 資源的根節點
GADNativeAdView
GADNativeAd
有一個對應的「廣告瀏覽」
類別:
GADNativeAdView
。
這個廣告檢視類別是發布商用來顯示廣告的 UIView
。
例如,單一 GADNativeAdView
可顯示單一執行個體的
GADNativeAd
。每個 UIView
物件,用來顯示該廣告
資產應為該 GADNativeAdView
物件的子視圖。
舉例來說,如果您在 UITableView
中放送廣告,
其中一個儲存格的檢視區塊階層可能如下所示:
GADNativeAdView
類別也提供用於註冊的 IBOutlets
每個資產使用的檢視畫面,以及註冊
GADNativeAd
敬上
物件本身以這種方式註冊檢視畫面,SDK 會自動
處理以下工作:
- 正在記錄點擊次數。
- 記錄曝光 (螢幕第一個像素顯示時)。
- 顯示 AdChoices 重疊廣告。
AdChoices 重疊元素
間接原生廣告 (透過 Ad Manager 放送) 候補廣告或透過 Ad Exchange 或 AdSense),在 AdChoices 廣告標籤中加入「廣告」元素時, SDK。 將聊天室保留為偏好的空間 角落 自動插入的 AdChoices 標誌。同時,請 確認 AdChoices 重疊元素放在允許圖示顯示的內容中 。 如要進一步瞭解疊加層的外觀和功能,請參閱 程式輔助原生廣告導入指南。
程式輔助原生廣告的廣告歸因
顯示程式輔助原生廣告時,您必須註明廣告標示: 表示此檢視畫面為廣告。 詳情請參閱我們的政策規範。程式碼範例
我們來看看如何透過動態載入的檢視畫面顯示原生廣告
從 xib 檔案中在使用 GADAdLoaders
時,這可以派上用場
以便請求多種格式
設計 UIView
第一步是設定可顯示原生廣告素材資源的 UIViews
。
您可以按照在 Interface Builder 中進行這項操作,就像建立任何其他函式時一樣
xib 檔案。以下是原生廣告的版面配置
廣告看起來可能:
請注意圖片右上方的自訂類別值。設為
GADNativeAdView
。
這是用來顯示 GADNativeAd
的廣告檢視類別。
您也需為 GADMediaView
設定自訂類別,而該類別會使用
顯示廣告的影片或圖片。
連結前往檢視畫面的暢貨中心
設定完畢後,您為廣告瀏覽類別指派了正確的廣告檢視類別
將廣告檢視畫面的素材資源位置連結至您建立的 UIViews
。
以下說明如何將廣告檢視畫面的素材資源位置連結至已建立的 UIViews
的廣告:
GADNativeAdView
的插座已連結到插座面板上
在介面建構工具中版面配置的 UIViews
。這樣一來,
SDK 知道哪個 UIView
會顯示哪個素材資源。
請特別注意,這些平台代表
可點擊的廣告。
顯示廣告
完成版面配置並連結插座後,請加入下列程式碼 載入廣告的應用程式:
Swift
// Mark: - GADNativeAdLoaderDelegate
func adLoader(_ adLoader: GADAdLoader, didReceive nativeAd: GADNativeAd) {
print("Received native ad: \(nativeAd)")
refreshAdButton.isEnabled = true
// Create and place ad in view hierarchy.
let nibView = Bundle.main.loadNibNamed("NativeAdView", owner: nil, options: nil)?.first
guard let nativeAdView = nibView as? GADNativeAdView else {
return
}
setAdView(nativeAdView)
// Set ourselves as the native ad delegate to be notified of native ad events.
nativeAd.delegate = self
// Populate the native ad view with the native ad assets.
// The headline and mediaContent are guaranteed to be present in every native ad.
(nativeAdView.headlineView as? UILabel)?.text = nativeAd.headline
nativeAdView.mediaView?.mediaContent = nativeAd.mediaContent
// This app uses a fixed width for the GADMediaView and changes its height to match the aspect
// ratio of the media it displays.
if let mediaView = nativeAdView.mediaView, nativeAd.mediaContent.aspectRatio > 0 {
let heightConstraint = NSLayoutConstraint(
item: mediaView,
attribute: .height,
relatedBy: .equal,
toItem: mediaView,
attribute: .width,
multiplier: CGFloat(1 / nativeAd.mediaContent.aspectRatio),
constant: 0)
heightConstraint.isActive = true
}
// These assets are not guaranteed to be present. Check that they are before
// showing or hiding them.
(nativeAdView.bodyView as? UILabel)?.text = nativeAd.body
nativeAdView.bodyView?.isHidden = nativeAd.body == nil
(nativeAdView.callToActionView as? UIButton)?.setTitle(nativeAd.callToAction, for: .normal)
nativeAdView.callToActionView?.isHidden = nativeAd.callToAction == nil
(nativeAdView.iconView as? UIImageView)?.image = nativeAd.icon?.image
nativeAdView.iconView?.isHidden = nativeAd.icon == nil
(nativeAdView.starRatingView as? UIImageView)?.image = imageOfStars(
fromStarRating: nativeAd.starRating)
nativeAdView.starRatingView?.isHidden = nativeAd.starRating == nil
(nativeAdView.storeView as? UILabel)?.text = nativeAd.store
nativeAdView.storeView?.isHidden = nativeAd.store == nil
(nativeAdView.priceView as? UILabel)?.text = nativeAd.price
nativeAdView.priceView?.isHidden = nativeAd.price == nil
(nativeAdView.advertiserView as? UILabel)?.text = nativeAd.advertiser
nativeAdView.advertiserView?.isHidden = nativeAd.advertiser == nil
// For the SDK to process touch events properly, user interaction should be disabled.
nativeAdView.callToActionView?.isUserInteractionEnabled = false
// Associate the native ad view with the native ad object. This is
// required to make the ad clickable.
// Note: this should always be done after populating the ad views.
nativeAdView.nativeAd = nativeAd
}
SwiftUI
建立檢視畫面模型
建立用於載入原生廣告並發布原生廣告資料的檢視模型 變更:
import GoogleMobileAds
class NativeAdViewModel: NSObject, ObservableObject, GADNativeAdLoaderDelegate {
@Published var nativeAd: GADNativeAd?
private var adLoader: GADAdLoader!
func refreshAd() {
adLoader = GADAdLoader(
adUnitID: "ca-app-pub-3940256099942544/3986624511",
// The UIViewController parameter is optional.
rootViewController: nil,
adTypes: [.native], options: nil)
adLoader.delegate = self
adLoader.load(GADRequest())
}
func adLoader(_ adLoader: GADAdLoader, didReceive nativeAd: GADNativeAd) {
// Native ad data changes are published to its subscribers.
self.nativeAd = nativeAd
nativeAd.delegate = self
}
func adLoader(_ adLoader: GADAdLoader, didFailToReceiveAdWithError error: Error) {
print("\(adLoader) failed with error: \(error.localizedDescription)")
}
}
建立 UIViewRepresentationable
撰寫
UIViewRepresentable
敬上
使用 GADNativeView
,並訂閱 ViewModel
中的資料變更
類別:
private struct NativeAdView: UIViewRepresentable {
typealias UIViewType = GADNativeAdView
// Observer to update the UIView when the native ad value changes.
@ObservedObject var nativeViewModel: NativeAdViewModel
func makeUIView(context: Context) -> GADNativeAdView {
return
Bundle.main.loadNibNamed(
"NativeAdView",
owner: nil,
options: nil)?.first as! GADNativeAdView
}
func updateUIView(_ nativeAdView: GADNativeAdView, context: Context) {
guard let nativeAd = nativeViewModel.nativeAd else { return }
// Each UI property is configurable using your native ad.
(nativeAdView.headlineView as? UILabel)?.text = nativeAd.headline
nativeAdView.mediaView?.mediaContent = nativeAd.mediaContent
(nativeAdView.bodyView as? UILabel)?.text = nativeAd.body
(nativeAdView.iconView as? UIImageView)?.image = nativeAd.icon?.image
(nativeAdView.starRatingView as? UIImageView)?.image = imageOfStars(from: nativeAd.starRating)
(nativeAdView.storeView as? UILabel)?.text = nativeAd.store
(nativeAdView.priceView as? UILabel)?.text = nativeAd.price
(nativeAdView.advertiserView as? UILabel)?.text = nativeAd.advertiser
(nativeAdView.callToActionView as? UIButton)?.setTitle(nativeAd.callToAction, for: .normal)
// For the SDK to process touch events properly, user interaction should be disabled.
nativeAdView.callToActionView?.isUserInteractionEnabled = false
// Associate the native ad view with the native ad object. This is required to make the ad
// clickable.
// Note: this should always be done after populating the ad views.
nativeAdView.nativeAd = nativeAd
}
將檢視畫面新增至檢視區塊階層
下列程式碼示範如何將 UIViewRepresentable
新增至檢視區塊
階層:
struct NativeContentView: View {
// Single source of truth for the native ad data.
@StateObject private var nativeViewModel = NativeAdViewModel()
var body: some View {
ScrollView {
VStack(spacing: 20) {
NativeAdView(nativeViewModel: nativeViewModel) // Updates when the native ad data changes.
.frame(minHeight: 300) // minHeight determined from xib.
Objective-C
#pragma mark GADNativeAdLoaderDelegate implementation
- (void)adLoader:(GADAdLoader *)adLoader didReceiveNativeAd:(GADNativeAd *)nativeAd {
NSLog(@"Received native ad: %@", nativeAd);
self.refreshButton.enabled = YES;
// Create and place ad in view hierarchy.
GADNativeAdView *nativeAdView =
[[NSBundle mainBundle] loadNibNamed:@"NativeAdView" owner:nil options:nil].firstObject;
[self setAdView:nativeAdView];
// Set the mediaContent on the GADMediaView to populate it with available
// video/image asset.
nativeAdView.mediaView.mediaContent = nativeAd.mediaContent;
// Populate the native ad view with the native ad assets.
// The headline is present in every native ad.
((UILabel *)nativeAdView.headlineView).text = nativeAd.headline;
// These assets are not guaranteed to be present. Check that they are before
// showing or hiding them.
((UILabel *)nativeAdView.bodyView).text = nativeAd.body;
nativeAdView.bodyView.hidden = nativeAd.body ? NO : YES;
[((UIButton *)nativeAdView.callToActionView)setTitle:nativeAd.callToAction
forState:UIControlStateNormal];
nativeAdView.callToActionView.hidden = nativeAd.callToAction ? NO : YES;
((UIImageView *)nativeAdView.iconView).image = nativeAd.icon.image;
nativeAdView.iconView.hidden = nativeAd.icon ? NO : YES;
((UIImageView *)nativeAdView.starRatingView).image = [self imageForStars:nativeAd.starRating];
nativeAdView.starRatingView.hidden = nativeAd.starRating ? NO : YES;
((UILabel *)nativeAdView.storeView).text = nativeAd.store;
nativeAdView.storeView.hidden = nativeAd.store ? NO : YES;
((UILabel *)nativeAdView.priceView).text = nativeAd.price;
nativeAdView.priceView.hidden = nativeAd.price ? NO : YES;
((UILabel *)nativeAdView.advertiserView).text = nativeAd.advertiser;
nativeAdView.advertiserView.hidden = nativeAd.advertiser ? NO : YES;
// In order for the SDK to process touch events properly, user interaction
// should be disabled.
nativeAdView.callToActionView.userInteractionEnabled = NO;
// Associate the native ad view with the native ad object. This is
// required to make the ad clickable.
nativeAdView.nativeAd = nativeAd;
}
GitHub 上的完整範例
查看在 Swift、SwiftUI 和 Objective-C。
Swift 自訂轉譯範例 SwiftUI 原生廣告範例 Objective-C 自訂顯示範例
GADMediaView
圖片和影片素材資源是透過以下方式向使用者顯示:
GADMediaView
。
這是可在 xib 檔案中定義,或以動態方式建構的 UIView
。
應放在 GADNativeAdView
的檢視區塊階層內,如:
或觀看任何其他資產檢視畫面。
和所有素材資源檢視畫面一樣,媒體檢視畫面也必須包含其內容
。系統是透過
mediaContent
敬上
「GADMediaView
」上屬性。
mediaContent
敬上
以下地點的房源:
GADNativeAd
包含的媒體內容,可以傳遞至
GADMediaView
。
以下是 Google 搜尋的
自訂轉譯範例
(Swift
|Objective-C)
顯示如何使用原生廣告素材資源在 GADMediaView
中填入
來自「GADNativeAd
」的GADMediaContent
:
Swift
nativeAdView.mediaView?.mediaContent = nativeAd.mediaContent
Objective-C
nativeAdView.mediaView.mediaContent = nativeAd.mediaContent;
確認原生廣告檢視畫面的介面製作工具檔案中,
檢視畫面自訂類別設為 GADMediaView
,並將該類別連結至
mediaView
的插座。
變更圖片內容模式
GADMediaView
類別會遵循 UIView
contentMode
敬上
屬性。如果想變更圖片的縮放方式
GADMediaView
,設定對應的
UIViewContentMode
GADMediaView
的 contentMode
屬性上,即可達到此目的。
例如,如要在顯示圖片時填入 GADMediaView
(廣告沒有
影片):
Swift
nativeAdView.mediaView?.contentMode = .aspectFill
Objective-C
nativeAdView.mediaView.contentMode = UIViewContentModeAspectFill;
GADMediaContent
GADMediaContent
類別會保留與原生廣告的媒體內容相關的資料,亦即
會透過 GADMediaView
類別顯示。在 GADMediaView
上設定時
mediaContent
屬性:
如果有可用的影片資產,系統會進行緩衝處理,並開始在
GADMediaView
。如要確認影片資產是否可用,請查看hasVideoContent
。如果廣告不包含影片素材資源,系統就會下載
mainImage
素材資源 並改為放在GADMediaView
中
後續步驟
進一步瞭解使用者隱私。