Integrazione di Flurry con la mediazione
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Questa guida è rivolta ai publisher interessati a utilizzare la mediazione Google Mobile Ads con Flurry. Ti aiuta a configurare un adattatore di mediazione con la tua app attuale e a configurare parametri di richiesta aggiuntivi.
Prerequisiti
Primer utili
I seguenti articoli del Centro assistenza forniscono informazioni di base sulla mediazione:
Includi l'adattatore di rete e l'SDK
Scarica l'SDK e l'adattatore per Flurry dai link forniti sopra.
Alcuni SDK includono già un adattatore Google Mobile Ads,
mentre altri lo offrono come file separato. Consulta le istruzioni di integrazione o il file README inclusi in ogni adattatore.
Includi gli SDK e i file degli adattatori delle reti con mediazione nella directory appropriata del tuo progetto Unity:
- Android:
Assets/Plugins/Android
- iOS:
Assets/Plugins/iOS
Includi configurazioni di rete
- Android
- Alcune reti pubblicitarie richiedono l'aggiunta di configurazioni aggiuntive al file
AndroidManifest.xml
. Puoi apportare queste modifiche a
AndroidManifest.xml
all'interno della
directory Assets/Plugins/Android/GoogleMobileAds
.
- iOS
- Dopo aver generato un codice Xcode da Unity, includi eventuali framework, flag del compilatore o flag del linker richiesti dalle reti che hai scelto.
L'app non deve chiamare direttamente il codice di una rete pubblicitaria di terze parti; l'SDK Google Mobile Ads interagisce con l'adattatore della rete con mediazione per recuperare annunci di terze parti per tuo conto.
Salvo quando diversamente specificato, i contenuti di questa pagina sono concessi in base alla licenza Creative Commons Attribution 4.0, mentre gli esempi di codice sono concessi in base alla licenza Apache 2.0. Per ulteriori dettagli, consulta le norme del sito di Google Developers. Java è un marchio registrato di Oracle e/o delle sue consociate.
Ultimo aggiornamento 2025-08-21 UTC.
[null,null,["Ultimo aggiornamento 2025-08-21 UTC."],[[["\u003cp\u003eThis guide explains how to integrate Flurry ads into your app using Google Mobile Ads mediation.\u003c/p\u003e\n"],["\u003cp\u003eYou'll need an AdMob account with ad units configured and the Google Mobile Ads SDK integrated into your app before starting.\u003c/p\u003e\n"],["\u003cp\u003eDownload the Flurry SDK and adapter, then integrate them into your Unity project within the designated Android or iOS directories.\u003c/p\u003e\n"],["\u003cp\u003eConfigure any necessary network settings for Android within your AndroidManifest.xml file and for iOS within your Xcode project generated from Unity.\u003c/p\u003e\n"],["\u003cp\u003eThe Google Mobile Ads SDK manages communication with Flurry, eliminating the need for direct calls to the Flurry SDK.\u003c/p\u003e\n"]]],["Publishers integrate Flurry into Google Mobile Ads mediation by downloading Flurry's SDK and adapter. Integrate the SDK and adapter files into your app's Android (`Assets/Plugins/Android`) or iOS (`Assets/Plugins/iOS`) project directory. For Android, modify the `AndroidManifest.xml` file with network configurations. iOS projects require adding any necessary frameworks, compiler or linker flags in the generated Xcode project. The Google Mobile Ads SDK manages interactions with Flurry, no direct third-party ad network code is needed.\n"],null,["# Integrating Flurry with Mediation\n\nThis guide is intended for publishers who are interested in using Google\nMobile Ads mediation with **Flurry**. It walks you through getting a\nmediation adapter set up with your current app and setting up additional\nrequest parameters.\n\n| Flurry Resources |\n|-------------------------------------------------------------------|\n| [Documentation](http://www.flurry.com/) |\n| [SDK](//dev.flurry.com/uploadVersionSelectProject.do) |\n| [Adapter](//github.com/flurry/FlurryAdapterForDFPAndAdMobAndroid) |\n| [Customer support](mailto:support@flurry.com) |\n\nPrerequisites\n-------------\n\n- An app with the Google Mobile Ads SDK integrated. (If you don't have one, see\n [Get Started](/admob/unity/quick-start).)\n\n- An AdMob account and [an ad unit configured with mediation line\n items](//support.google.com/admob/answer/3124703).\n\nHelpful primers\n---------------\n\nThe following Help Center articles provide background information on mediation:\n\n- [About AdMob Mediation](//support.google.com/admob/answer/3063564)\n- [Set up AdMob Mediation](//support.google.com/admob/answer/3124703)\n- [Optimize AdMob Network](//support.google.com/admob/answer/3534471)\n\nInclude network adapter and SDK\n-------------------------------\n\nDownload the SDK and adapter for Flurry from links provided above.\nSome SDKs already include a Google Mobile Ads adapter,\nwhile others offer it as a separate file. See the integration\ninstructions or README that's included with each adapter.\n\nInclude the mediated networks' SDKs and adapter files within\nthe appropriate directory of your Unity project:\n\n- Android: `Assets/Plugins/Android`\n- iOS: `Assets/Plugins/iOS`\n\nInclude network configurations\n------------------------------\n\nAndroid\n: Some ad networks require extra configurations to be added to your\n `AndroidManifest.xml` file. You can make these modifications to the\n `AndroidManifest.xml` inside the `Assets/Plugins/Android/GoogleMobileAds`\n directory.\n\niOS\n: After generating an Xcode from Unity, include any frameworks,\n compiler flags, or linker flags that your chosen networks require.\n\nYour app need not call any third-party ad network code directly; the Google\nMobile Ads SDK interacts with the mediated network's adapter to fetch\nthird-party ads on your behalf."]]