將 LG U+AD 與中介服務整合
透過集合功能整理內容
你可以依據偏好儲存及分類內容。
本指南適用於有意搭配 LG U+AD 使用 Google 行動廣告中介服務的發布商。並逐步引導您為目前的應用程式設定中介服務轉接程式,以及設定其他請求參數。
必要條件
實用入門課程
以下說明中心文章提供中介服務的背景資訊:
包含聯播網轉接程式和 SDK
從上方提供的連結下載 LG U+AD 的 SDK 和轉接程式。
有些 SDK 已包含 Google Mobile Ads 轉接程式,有些則會以獨立檔案的形式提供。請參閱每個轉接程式隨附的整合操作說明或 README
在 Unity 專案的適當目錄中,納入中介服務聯播網的 SDK 和轉接程式檔案:
- Android:
Assets/Plugins/Android
- iOS:
Assets/Plugins/iOS
包含網路設定
- Android
- 部分廣告聯播網需要在
AndroidManifest.xml
檔案中加入額外設定。您可以修改 Assets/Plugins/Android/GoogleMobileAds
目錄中的 AndroidManifest.xml
。 - iOS
- 從 Unity 產生 Xcode 後,請納入您所選網路需要的所有架構、編譯器旗標或連結器標記。
您的應用程式不需要直接呼叫任何第三方廣告聯播網程式碼;Google Mobile Ads SDK 會與中介聯播網的轉接程式互動,為您擷取第三方廣告。
除非另有註明,否則本頁面中的內容是採用創用 CC 姓名標示 4.0 授權,程式碼範例則為阿帕契 2.0 授權。詳情請參閱《Google Developers 網站政策》。Java 是 Oracle 和/或其關聯企業的註冊商標。
上次更新時間:2025-08-21 (世界標準時間)。
[null,null,["上次更新時間:2025-08-21 (世界標準時間)。"],[[["\u003cp\u003eThis guide helps publishers integrate LG U+AD with Google Mobile Ads mediation in their apps.\u003c/p\u003e\n"],["\u003cp\u003eIt provides instructions on setting up the mediation adapter and configuring request parameters.\u003c/p\u003e\n"],["\u003cp\u003eYou'll need an app with the Google Mobile Ads SDK and an AdMob account with configured mediation line items to get started.\u003c/p\u003e\n"],["\u003cp\u003eDownload the LG U+AD SDK and adapter from the provided links and include them in your Unity project.\u003c/p\u003e\n"],["\u003cp\u003eThe Google Mobile Ads SDK handles interactions with the LG U+AD network, so you don't need to call their code directly.\u003c/p\u003e\n"]]],["Publishers using Google Mobile Ads mediation with LG U+AD should download the LG U+AD SDK and adapter from the provided links. Integrate these, along with any required third-party SDKs, into the appropriate directory of the Unity project (Android: `Assets/Plugins/Android`; iOS: `Assets/Plugins/iOS`). Android requires modifications to `AndroidManifest.xml`. iOS requires Xcode modifications after generating it from Unity. Ensure an AdMob account is setup with an ad unit and configured mediation line items. The Google Mobile Ads SDK will handle interactions.\n"],null,["# Integrating LG U+AD with Mediation\n\nThis guide is intended for publishers who are interested in using Google\nMobile Ads mediation with **LG U+AD**. It walks you through getting a\nmediation adapter set up with your current app and setting up additional\nrequest parameters.\n\n| LG U+AD Resources |\n|-------------------------------------------------------------------|\n| [Documentation](http://uplus.kr/images/NS/banner/admob.HTML) |\n| [SDK](http://uplus.kr/images/NS/banner/UAD_Admob_And_SDK.zip) |\n| [Adapter](http://uplus.kr/images/NS/banner/UAD_Admob_And_SDK.zip) |\n| [Customer support](mailto:mobilead@lguplus.co.kr) |\n\nPrerequisites\n-------------\n\n- An app with the Google Mobile Ads SDK integrated. (If you don't have one, see\n [Get Started](/admob/unity/quick-start).)\n\n- An AdMob account and [an ad unit configured with mediation line\n items](//support.google.com/admob/answer/3124703).\n\nHelpful primers\n---------------\n\nThe following Help Center articles provide background information on mediation:\n\n- [About AdMob Mediation](//support.google.com/admob/answer/3063564)\n- [Set up AdMob Mediation](//support.google.com/admob/answer/3124703)\n- [Optimize AdMob Network](//support.google.com/admob/answer/3534471)\n\nInclude network adapter and SDK\n-------------------------------\n\nDownload the SDK and adapter for LG U+AD from links provided above.\nSome SDKs already include a Google Mobile Ads adapter,\nwhile others offer it as a separate file. See the integration\ninstructions or README that's included with each adapter.\n\nInclude the mediated networks' SDKs and adapter files within\nthe appropriate directory of your Unity project:\n\n- Android: `Assets/Plugins/Android`\n- iOS: `Assets/Plugins/iOS`\n\nInclude network configurations\n------------------------------\n\nAndroid\n: Some ad networks require extra configurations to be added to your\n `AndroidManifest.xml` file. You can make these modifications to the\n `AndroidManifest.xml` inside the `Assets/Plugins/Android/GoogleMobileAds`\n directory.\n\niOS\n: After generating an Xcode from Unity, include any frameworks,\n compiler flags, or linker flags that your chosen networks require.\n\nYour app need not call any third-party ad network code directly; the Google\nMobile Ads SDK interacts with the mediated network's adapter to fetch\nthird-party ads on your behalf."]]