The Streetscape Geometry APIs provide the geometry of terrain, buildings, or other structures in a scene. The geometry can be used for occlusion, rendering, or placing AR content via hit-test APIs. Streetscape Geometry data is obtained through Google Street View imagery.
Try the sample
The Geospatial sample app demonstrates how to obtain and render Streetscape Geometries.
Set up the Geospatial API
To use Streetscape Geometry, you'll need to set up the Geospatial API in your project. Follow instructions on Enabling the Geospatial API to set up the Geospatial API.
Enable Streetscape Geometry
The Geospatial API obtains Streetscape Geometry data when the GeospatialMode
is set to GeospatialMode.Enabled
and StreetscapeGeometryMode
is set to StreetscapeGeometryMode.Enabled
.
Obtain Streetscape Geometry in an ARCore session
Add anARStreetscapeGeometryManager
component to a GameObject
. When
Streetscape Geometries are added, updated, or removed, the ARStreetscapeGeometryManager.StreetscapeGeometriesChanged
event is triggered.
public Material streetscapeGeometryMaterial;
List<ARStreetscapeGeometry> _addedStreetscapeGeometries = new List<ARStreetscapeGeometry>();
List<ARStreetscapeGeometry> _updatedStreetscapeGeometries = new List<ARStreetscapeGeometry>();
List<ARStreetscapeGeometry> _removedStreetscapeGeometries = new List<ARStreetscapeGeometry>();
public void OnEnable()
{
StreetscapeGeometryManager.StreetscapeGeometriesChanged +=
GetStreetscapeGeometry;
}
public void Update() {
foreach (ARStreetscapeGeometry streetscapegeometry in _addedStreetscapeGeometries)
{
GameObject renderObject = new GameObject(
"StreetscapeGeometryMesh", typeof(MeshFilter), typeof(MeshRenderer));
if (renderObject)
{
renderObject.transform.position = streetscapegeometry.pose.position;
renderObject.transform.rotation = streetscapegeometry.pose.rotation;
renderObject.GetComponent<MeshFilter>().mesh = streetscapegeometry.mesh;
renderObject.GetComponent<MeshRenderer>().material = streetscapeGeometryMaterial;
}
}
}
public void OnDisable()
{
StreetscapeGeometryManager.StreetscapeGeometriesChanged -=
GetStreetscapeGeometry;
}
private void GetStreetscapeGeometry(ARStreetscapeGeometriesChangedEventArgs eventArgs)
{
_addedStreetscapeGeometries = eventArgs.Added;
_updatedStreetscapeGeometries = eventArgs.Updated;
_removedStreetscapeGeometries = eventArgs.Removed;
}
Understand ARStreetscapeGeometry
ARStreetscapeGeometry
contains information about a building:
-
ARStreetscapeGeometry.streetscapeGeometryType
Identifies the StreetscapeGeometry as either terrain or a building. -
ARStreetscapeGeometry.mesh
Obtain a polygonMesh
that corresponds to this terrain or building. -
ARStreetscapeGeometry.quality
Provides the quality of the mesh data. Levels of detail are described in the CityGML 2.0 standard.
Building LOD 1
BuildingLOD1
consists of building footprints extruded upwards to a flat top. Building heights may be inaccurate.
Building LOD 2
BuildingLOD2
will have higher fidelity geometry. Mesh walls and roofs will more closely match the building's shape. Smaller features like chimneys or roof vents may still poke outside of the mesh.
Understand Mesh
Mesh
is a polygon mesh representing a surface reconstruction of the Streetscape Geometry.
See Mesh
and MeshRenderer
. Note that the normals are not calculated by default;
see Mesh.RecalculateNormals()
to calculate them.
Attach AR content to a ARStreetscapeGeometry
Use ARAnchorManager.AddAnchor()
to create an anchor at a given pose near vertices in ARStreetscapeGeometry.mesh
. This anchor will inherit its tracking state from the parent ARStreetscapeGeometry
.
Perform a hit-test against ARStreetscapeGeometry
ARRaycastManagerExtensions.RaycastStreetscapeGeometry
can be used to hit-test against Streetscape Geometry. If intersections are found, XRRaycastHit
contains pose information about the hit location as well as a reference to the ARStreetscapeGeometry
which was hit. This Streetscape Geometry can be passed to ARAnchorManager.AddAnchor()
to create an anchor attached to it.
Vector2 screenTapPosition = Input.GetTouch(0).position;
List<XRRaycastHit> hitResults = new List<XRRaycastHit>();
if (RaycastManager.RaycastStreetscapeGeometry(screenTapPosition, ref hitResults)){
ARStreetscapeGeometry streetscapegeometry =
StreetscapeGeometryManager.GetStreetscapeGeometry(hitResults[0].trackableId);
if (streetscapegeometry != null)
{
ARAnchor anchor = StreetscapeGeometryManager.AttachAnchor(streetscapegeometry, hitResults[0].pose);
}
}
Enable Geospatial Depth
Geospatial Depth combines Streetscape Geometry with local sensor input to enhance depth data. When Geospatial Depth is enabled, the output depth and raw depth images are modified to include rasterized Streetscape Geometry in addition to locally observed depth. This may improve the accuracy of poses using Depth.