素材资源组信号

AssetGroupSignal 是您可以提供给 Google 的信号,用于在素材资源组一级优化广告投放。效果最大化广告系列会根据这些信号寻找意向相似或更强的新展示机会,以便在搜索网络、展示广告网络、视频平台等位置获取转化。效果最大化广告系列会结合您的素材资源组信号以及 Google 对消费者意向和偏好的实时理解,发掘您可能未曾预料到的新细分客户群。

您可以向 Google 提供两种类型的提示:audiencesearch_themeAssetGroup 可以包含多个素材资源组信号,但必须通过创建 AssetGroupSignal 并填充 oneof AssetGroupSignal.signal 字段来单独添加每个信号。

受众群体

Audience 是一组可重复使用的有针对性的细分受众群、受众特征定位条件和排除对象。借助 AssetGroupSignal,您可以指定最有可能为您的 AssetGroup 转换的 Audience详细了解受众群体信号。

AssetGroupSignal 只能添加到 AssetGroup 或从中移除。对相关 Audience 的任何修改都应使用 AudienceService 执行。

Java

AssetGroupSignal audienceSignal =
    AssetGroupSignal.newBuilder()
        .setAssetGroup(assetGroupResourceName)
        .setAudience(
            AudienceInfo.newBuilder()
                .setAudience(ResourceNames.audience(customerId, audienceId)))
        .build();

mutateOperations.add(
    MutateOperation.newBuilder()
        .setAssetGroupSignalOperation(
            AssetGroupSignalOperation.newBuilder().setCreate(audienceSignal))
        .build());
      

C#

operations.Add(
    new MutateOperation()
    {
        AssetGroupSignalOperation = new AssetGroupSignalOperation()
        {
            Create = new AssetGroupSignal()
            {
                AssetGroup = assetGroupResourceName,
                Audience = new AudienceInfo()
                {
                    Audience = ResourceNames.Audience(customerId, audienceId.Value)
                }
            }
        }
    }
);
      

PHP

private static function createAssetGroupSignalOperations(
    int $customerId,
    string $assetGroupResourceName,
    ?int $audienceId
): array {
    $operations = [];
    if (is_null($audienceId)) {
        return $operations;
    }

    $operations[] = new MutateOperation([
        'asset_group_signal_operation' => new AssetGroupSignalOperation([
            // To learn more about Audience Signals, see
            // https://developers.google.com/google-ads/api/docs/performance-max/asset-groups#audience_signals.
            'create' => new AssetGroupSignal([
                'asset_group' => $assetGroupResourceName,
                'audience' => new AudienceInfo([
                    'audience' => ResourceNames::forAudience($customerId, $audienceId)
                ])
            ])
        ])
    ]);

    return $operations;
}
      

Python

mutate_operation = client.get_type("MutateOperation")
operation = mutate_operation.asset_group_signal_operation.create
operation.asset_group = asset_group_resource_name
operation.audience.audience = googleads_service.audience_path(
    customer_id, audience_id
)
operations.append(mutate_operation)
      

Ruby

# Create a list of MutateOperations that create AssetGroupSignals.
def create_asset_group_signal_operations(client, customer_id, audience_id)
  operations = []
  return operations if audience_id.nil?

  operations << client.operation.mutate do |m|
    m.asset_group_signal_operation = client.operation.create_resource.
        asset_group_signal do |ags|
      ags.asset_group = client.path.asset_group(
        customer_id,
        ASSET_GROUP_TEMPORARY_ID,
      )
      ags.audience = client.resource.audience_info do |ai|
        ai.audience = client.path.audience(customer_id, audience_id)
      end
    end
  end

  operations
end
      

Perl

sub create_asset_group_signal_operations {
  my ($customer_id, $audience_id) = @_;

  my $operations = [];
  return $operations if not defined $audience_id;

  push @$operations,
    Google::Ads::GoogleAds::V18::Services::GoogleAdsService::MutateOperation->
    new({
      assetGroupSignalOperation =>
        Google::Ads::GoogleAds::V18::Services::AssetGroupSignalService::AssetGroupSignalOperation
        ->new({
          # To learn more about Audience Signals, see:
          # https://developers.google.com/google-ads/api/docs/performance-max/asset-groups#audience_signals
          create =>
            Google::Ads::GoogleAds::V18::Resources::AssetGroupSignal->new({
              assetGroup =>
                Google::Ads::GoogleAds::V18::Utils::ResourceNames::asset_group(
                $customer_id, ASSET_GROUP_TEMPORARY_ID
                ),
              audience =>
                Google::Ads::GoogleAds::V18::Common::AudienceInfo->new({
                  audience =>
                    Google::Ads::GoogleAds::V18::Utils::ResourceNames::audience(
                    $customer_id, $audience_id
                    )})})})});
  return $operations;
}
      

创建受众群体时,可以将 scope 设为 ASSET_GROUP,以指定将受众群体用于单个素材资源组。只有当 Audience.scope 设置为 ASSET_GROUP 时,才必须使用素材资源组的资源名称填充 Audience.asset_group 字段。如果范围为 ASSET_GROUP 的受众群体升级为范围为 CUSTOMER 的受众群体,系统会自动清除 Audience.asset_group

受众群体信号优化建议

Google Ads API 提供两种建议类型,可帮助您优化受众群体信号:

  1. REFRESH_CUSTOMER_MATCH_LIST 建议更新一段时间以来未刷新的客户名单。如果您将作为素材资源组信号使用的受众群体包含客户名单,此功能非常有用。

  2. IMPROVE_GOOGLE_TAG_COVERAGE 建议您在网站的更多位置部署 Google 代码,以便改进转化跟踪。这有助于提高转化报告的准确性,进而为素材资源组提供更准确的受众群体信号。

如需了解详情,请访问优化得分和建议指南

搜索主题

通过效果最大化广告系列中的 search_theme,您可以为 Google AI 提供有价值的信息,了解客户正在搜索什么内容,以及哪些主题可为自己的业务带来转化。这种新的条件类型只能用于效果最大化广告系列,通过在 AssetGroupSignal.search_theme 字段中填充 SearchThemeInfo 条件来创建 AssetGroupSignal

Java

AssetGroupSignal searchThemeSignal =
    AssetGroupSignal.newBuilder()
        .setAssetGroup(assetGroupResourceName)
        .setSearchTheme(SearchThemeInfo.newBuilder().setText("travel").build())
        .build();

mutateOperations.add(
    MutateOperation.newBuilder()
        .setAssetGroupSignalOperation(
            AssetGroupSignalOperation.newBuilder().setCreate(searchThemeSignal))
        .build());
      

C#

This example is not yet available in C#; you can take a look at the other languages.
    

PHP

This example is not yet available in PHP; you can take a look at the other languages.
    

Python

mutate_operation = client.get_type("MutateOperation")
operation = mutate_operation.asset_group_signal_operation.create
operation.asset_group = asset_group_resource_name
operation.search_theme.text = "travel"
operations.append(mutate_operation)
      

Ruby

This example is not yet available in Ruby; you can take a look at the other languages.
    

Perl

This example is not yet available in Perl; you can take a look at the other languages.