Earth Engine has several special methods for estimating spatial texture. When
the image is discrete valued (not floating point), you can use image.entropy()
to compute the
entropy
in a neighborhood:
Code Editor (JavaScript)
// Load a high-resolution NAIP image. var image = ee.Image('USDA/NAIP/DOQQ/m_3712213_sw_10_1_20140613'); // Zoom to San Francisco, display. Map.setCenter(-122.466123, 37.769833, 17); Map.addLayer(image, {max: 255}, 'image'); // Get the NIR band. var nir = image.select('N'); // Define a neighborhood with a kernel. var square = ee.Kernel.square({radius: 4}); // Compute entropy and display. var entropy = nir.entropy(square); Map.addLayer(entropy, {min: 1, max: 5, palette: ['0000CC', 'CC0000']}, 'entropy');
Note that the NIR band is scaled to 8-bits prior to calling entropy()
since the entropy computation takes discrete valued inputs. The non-zero elements in the
kernel specify the neighborhood.
Another way to measure texture is with a gray-level co-occurrence matrix (GLCM). Using the image and kernel from the previous example, compute the GLCM-based contrast as follows:
Code Editor (JavaScript)
// Compute the gray-level co-occurrence matrix (GLCM), get contrast. var glcm = nir.glcmTexture({size: 4}); var contrast = glcm.select('N_contrast'); Map.addLayer(contrast, {min: 0, max: 1500, palette: ['0000CC', 'CC0000']}, 'contrast');
Many measures of texture are output by image.glcm()
. For a complete
reference on the outputs, see
Haralick et al.
(1973) and
Conners et al.
(1984).
Local measures of spatial association such as Geary’s C
(Anselin 1995) can be computed in Earth Engine using
image.neighborhoodToBands()
. Using the image from the previous example:
Code Editor (JavaScript)
// Create a list of weights for a 9x9 kernel. var row = [1, 1, 1, 1, 1, 1, 1, 1, 1]; // The center of the kernel is zero. var centerRow = [1, 1, 1, 1, 0, 1, 1, 1, 1]; // Assemble a list of lists: the 9x9 kernel weights as a 2-D matrix. var rows = [row, row, row, row, centerRow, row, row, row, row]; // Create the kernel from the weights. // Non-zero weights represent the spatial neighborhood. var kernel = ee.Kernel.fixed(9, 9, rows, -4, -4, false); // Convert the neighborhood into multiple bands. var neighs = nir.neighborhoodToBands(kernel); // Compute local Geary's C, a measure of spatial association. var gearys = nir.subtract(neighs).pow(2).reduce(ee.Reducer.sum()) .divide(Math.pow(9, 2)); Map.addLayer(gearys, {min: 20, max: 2500, palette: ['0000CC', 'CC0000']}, "Geary's C");
For an example of using neighborhood standard deviation to compute image texture, see the Statistics of Image Neighborhoods page.