[null,null,["最后更新时间 (UTC):2025-02-18。"],[[["Earth Engine geometries are geodesic by default, meaning edges follow the Earth's curvature for shortest distance."],["Planar geometries can be created by setting the `geodesic` parameter to `false`, resulting in straight-line edges in a 2D plane."],["The `ee.Geometry` constructor allows for conversion between geodesic and planar representations."]]],["Earth Engine geometry can be geodesic (shortest path on a sphere) or planar (shortest path on a 2D plane). Geodesic is the default for global collections. To create a planar geometry, set the `geodesic` parameter to `false` in the `ee.Geometry` constructor, as shown in the code example: `var planarPolygon = ee.Geometry(polygon, null, false);`. Conversion between these types is possible using the same constructor. Figure 1 illustrates the visual difference between geodesic (red) and planar (black) polygons.\n"]]