Earth Engine has different environments for processing data: interactive and batch. These two environments (or "realms") handle different types of queries and have very different performance characteristics, so it's important to understand when and how to use each.
Interactive environment
Also called the "synchronous" or "online" stack, this environment is optimized for answering small requests which finish quickly (responses are limited to tens of megabytes of data and must finish processing within five minutes). Many requests can be made in parallel up to the quota limits.
Endpoints
The interactive environment is composed of different API endpoints: standard and high volume.
Standard endpoint
The standard endpoint is appropriate for most human-driven usage, and it's what powers the Code Editor and Earth Engine Apps. Specifically, this endpoint is best suited for latency-sensitive applications which involve a low volume of concurrent, non-programmatic requests.
High-volume endpoint
The high-volume API endpoint is designed to handle more requests in parallel than the standard endpoint, with the tradeoff of higher average latency and reduced caching. The high-volume API is often the best choice when making many requests programmatically. See more in the High Volume API docs.
Batch environment
Also called the "asynchronous" or "offline" stack, this environment is optimized
for high-latency parallel processing of large amounts of data. Requests are
submitted as tasks to batch processing endpoints, usually by calling data
import or
export functions (e.g., Export.*
and
ee.batch.*
) from the Earth Engine client libraries. Each batch task has a
maximum lifetime of ten days. Each project supports up to 3000 pending
tasks, but each individual user
is limited to a small number of concurrently running
tasks.
Task lifecycle
Tasks are submitted to a queue and ordered by their priority
(highest first) and submission time (earliest first). Tasks change from the
SUBMITTED
(queued) state to the RUNNING
state when they're assigned to a
batch processor. Each processor is responsible for orchestrating a varying
number of batch workers to run the computation and produce the task's results.
The number of workers for a task is determined by the EE service's ability to
parallelize the job and is not user-configurable.
When using a Cloud project, tasks are visible to anyone with the project-level permission to list tasks. If the project is registered for paid Earth Engine access, tasks are organized in a project-wide queue; if the project is registered for unpaid (research) access, tasks are scheduled independently for each individual but still visible across users of the project.
Tasks complete successfully when they create the necessary artifacts (Earth Engine assets, files in Google Cloud Storage, etc.).
Task management
Tasks can be viewed and cancelled using the following interfaces:
- Tasks page in the Cloud Console
- Enables task management at the Cloud project level. Going forward, this is the main user interface for managing tasks.
- Task Manager page
- This interface shows tasks at the user and project level, and supports filtering by task name.
- Code Editor Tasks Tab
- Allows for monitoring tasks alongside a Code Editor script.
ListOperations
endpoint andtask
command- Best for programmatically viewing and managing tasks.
Task failures
If a task fails for a reason which won't be fixed by retrying (e.g., the data
are invalid), the task will be marked as FAILED
and won't be run again.
If a task fails for a reason which could be intermittent (e.g., it timed out
when running a computation), Earth Engine will automatically attempt to retry it
and populate the retries
field. Tasks can fail up to five times, and the final
failure will cause the entire task to be marked as FAILED
.
Task ID
Each task has an alphanumeric ID of the form 3DNU363IM57LNU4SDTMB6I33
. These
can be viewed or obtained through our task management
interfaces. If you are starting tasks programmatically, you get the task ID from
ee.data.newTaskId
. When requesting
help to debug an export or ingestion task, provide this task ID as a copyable
string (not a screenshot).
List of task states
Tasks can have the following state
values:
UNSUBMITTED
, still pending on the clientREADY
, queued on the serverRUNNING
, currently runningCOMPLETED
, completed successfullyFAILED
, completed unsuccessfullyCANCEL_REQUESTED
, still running but has been requested to be cancelled (i.e., not a guarantee that the task will be cancelled)CANCELLED
, cancelled by the owner
Task priority
Task priority is a mechanism for controlling the order of tasks in the queue. Higher priority tasks get scheduled before other pending tasks with lower priorities, regardless of their submission time. The default task priority is 100.
The ability to set other priorities (higher or lower) on export tasks is only available for users of projects that are registered for paid Earth Engine access. Changing the priority of an export task doesn't affect how it's scheduled relative to any import tasks, since the two types of tasks are scheduled separately.
Example: using task priorities
Consider the following task list, where tasks 1-5 are submitted in their natural order with the default priority. They run in the order they were submitted, since the priorities are all the same, and, since two batch processing slots are available for this project, two run concurrently (the first and second submitted).
Task name State Priority
---------------------------------------
MyDefaultTask5 READY 100
MyDefaultTask4 READY 100
MyDefaultTask3 READY 100
MyDefaultTask2 RUNNING 100
MyDefaultTask1 RUNNING 100
Submitting a new task, MyHighPriorityTask1
, won't affect the running tasks:
Task name State Priority
---------------------------------------
MyHighPriorityTask READY 500
MyDefaultTask5 READY 100
MyDefaultTask4 READY 100
MyDefaultTask3 READY 100
MyDefaultTask2 RUNNING 100
MyDefaultTask1 RUNNING 100
After one of the running tasks completes, the pending task with the highest priority will run (in this case, our high-priority task):
Task name State Priority
-----------------------------------------
MyHighPriorityTask RUNNING 500
MyDefaultTask5 READY 100
MyDefaultTask4 READY 100
MyDefaultTask3 READY 100
MyDefaultTask2 COMPLETED 100
MyDefaultTask1 RUNNING 100