Earth Engine is introducing
noncommercial quota tiers to safeguard shared compute resources and ensure reliable performance for everyone. All noncommercial projects will need to select a quota tier by
April 27, 2026 or will use the Community Tier by default. Tier quotas will take effect for all projects (regardless of tier selection date) on
April 27, 2026.
Learn more.
ee.Algorithms.FMask.matchClouds
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Runs the FMask cloud and shadow matching. Outputs a single band ('csm'), containing the computed cloud and shadow masks.
| Usage | Returns | ee.Algorithms.FMask.matchClouds(input, cloud, shadow, btemp, sceneLow, sceneHigh, neighborhood) | Image |
| Argument | Type | Details | input | Image | The scene for which to compute cloud and shadow masks. |
cloud | Image | Potential cloud mask image. Expected to contain 1s for cloudy pixels and masked pixels everywhere else. |
shadow | Image | Potential shadow mask image. Expected to contain 1s for shadow pixels and masked pixels everywhere else. |
btemp | Image | Brightness temperature image, in Celsius. |
sceneLow | Float | The 0.175 percentile brightness temperature of the scene. |
sceneHigh | Float | The 0.825 percentile brightness temperature of the scene. |
neighborhood | Integer, default: 50 | The neighborhood to pad around each tile. |
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Last updated 2024-07-13 UTC.
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