Map.add
Adds an item to the map. Can also be used to add widgets like ui.Label as well as some non-widget objects like ui.Map.Layer.
Returns the map.
Usage | Returns | Map.add(item) | ui.Map |
Argument | Type | Details | item | Object | The item to add. |
Examples
Code Editor (JavaScript)
// The default map in the Code Editor is a built-in ui.Map object called "Map".
// Let's refer to it as "defaultMap" for clarity.
var defaultMap = Map;
// ui.Map objects can be constructed. Here, a new map is declared.
var newMap = ui.Map({
center: {lat: 0, lon: 0, zoom: 1},
style: {position: 'bottom-right', width: '400px'}
});
// Add the newMap to the defaultMap;
defaultMap.add(newMap);
// Other UI widgets can be added to ui.Map objects, for example labels:
defaultMap.add(ui.Label('Default Map', {position: 'bottom-left'}));
newMap.add(ui.Label('New Map', {position: 'bottom-left'}));
// ...selectors:
defaultMap.add(ui.Select(['This', 'That', 'Other']));
// ...or buttons:
defaultMap.add(ui.Button('Click me'));
// You can also add ui.Map.Layer objects. Here, an ee.Geometry object
// is converted to a map layer and added to the default map.
var geom = ee.Geometry.Point(-122.0841, 37.4223);
var geomLayer = ui.Map.Layer(geom, {color: 'orange'}, 'Googleplex');
defaultMap.add(geomLayer);
defaultMap.centerObject(geom, 18);
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Last updated 2023-10-06 UTC.
[null,null,["Last updated 2023-10-06 UTC."],[[["The `Map.add()` function adds items like UI widgets (labels, selectors, buttons) and map layers to a ui.Map object."],["It accepts an `item` argument, which can be a UI element or a map layer object, and returns the updated ui.Map object."],["You can use this function to add elements to both built-in and custom ui.Map objects for displaying information and interacting with the map."],["Earth Engine geometries can also be added to the map as layers by first converting them to ui.Map.Layer objects."]]],[]]