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ee.Feature.simplify
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Simplifies the geometry of a feature to within a given error margin. Note that this does not respect the error margin requested by the consumer of this algorithm, unless maxError is explicitly specified to be null.
This overrides the default Earth Engine policy for propagating error margins, so regardless of the geometry accuracy requested from the output, the inputs will be requested with the error margin specified in the arguments to this algorithm. This results in consistent rendering at all zoom levels of a rendered vector map, but at lower zoom levels (i.e. zoomed out), the geometry won't be simplified, which may harm performance.
Usage | Returns | Feature.simplify(maxError, proj) | Feature |
Argument | Type | Details | this: feature | Element | The feature whose geometry is being simplified. |
maxError | ErrorMargin | The maximum amount of error by which the result may differ from the input. |
proj | Projection, default: null | If specified, the result will be in this projection. Otherwise it will be in the same projection as the input. If the error margin is in projected units, the margin will be interpreted as units of this projection. |
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Last updated 2024-07-13 UTC.
[null,null,["Last updated 2024-07-13 UTC."],[[["\u003cp\u003eSimplifies feature geometry within a specified error margin, potentially overriding user-requested accuracy.\u003c/p\u003e\n"],["\u003cp\u003eInput geometries are processed with the algorithm's specified error margin, ensuring consistent rendering across zoom levels.\u003c/p\u003e\n"],["\u003cp\u003eWhile potentially impacting performance at lower zoom levels, the algorithm prioritizes consistent visual representation.\u003c/p\u003e\n"],["\u003cp\u003eUses \u003ccode\u003emaxError\u003c/code\u003e to control simplification level and an optional \u003ccode\u003eproj\u003c/code\u003e parameter to manage projection for the resulting geometry.\u003c/p\u003e\n"],["\u003cp\u003eDirectly accessible through the \u003ccode\u003eFeature.simplify()\u003c/code\u003e method, taking \u003ccode\u003emaxError\u003c/code\u003e and an optional \u003ccode\u003eproj\u003c/code\u003e as arguments, and returning a simplified \u003ccode\u003eFeature\u003c/code\u003e.\u003c/p\u003e\n"]]],[],null,["# ee.Feature.simplify\n\nSimplifies the geometry of a feature to within a given error margin. Note that this does not respect the error margin requested by the consumer of this algorithm, unless maxError is explicitly specified to be null.\n\n\u003cbr /\u003e\n\nThis overrides the default Earth Engine policy for propagating error margins, so regardless of the geometry accuracy requested from the output, the inputs will be requested with the error margin specified in the arguments to this algorithm. This results in consistent rendering at all zoom levels of a rendered vector map, but at lower zoom levels (i.e. zoomed out), the geometry won't be simplified, which may harm performance.\n\n| Usage | Returns |\n|----------------------------------------|---------|\n| Feature.simplify`(maxError, `*proj*`)` | Feature |\n\n| Argument | Type | Details |\n|-----------------|---------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| this: `feature` | Element | The feature whose geometry is being simplified. |\n| `maxError` | ErrorMargin | The maximum amount of error by which the result may differ from the input. |\n| `proj` | Projection, default: null | If specified, the result will be in this projection. Otherwise it will be in the same projection as the input. If the error margin is in projected units, the margin will be interpreted as units of this projection. |"]]