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ee.Geometry.BBox.union
使用集合让一切井井有条
根据您的偏好保存内容并对其进行分类。
返回两个几何图形的并集。
用法 | 返回 |
---|
BBox.union(right, maxError, proj) | 几何图形 |
参数 | 类型 | 详细信息 |
---|
此:left | 几何图形 | 用作运算左操作数的几何图形。 |
right | 几何图形 | 用作相应运算的右操作数的几何图形。 |
maxError | ErrorMargin,默认值:null | 执行任何必要的重新投影时可容忍的最大误差量。 |
proj | 投影,默认值:null | 执行操作的投影。如果未指定,则操作将在球面坐标系中执行,并且球面上的直线距离将以米为单位。 |
示例
代码编辑器 (JavaScript)
// Define a BBox object.
var bBox = ee.Geometry.BBox(-122.09, 37.42, -122.08, 37.43);
// Define other inputs.
var inputGeom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425);
// Apply the union method to the BBox object.
var bBoxUnion = bBox.union({'right': inputGeom, 'maxError': 1});
// Print the result to the console.
print('bBox.union(...) =', bBoxUnion);
// Display relevant geometries on the map.
Map.setCenter(-122.085, 37.422, 15);
Map.addLayer(bBox,
{'color': 'black'},
'Geometry [black]: bBox');
Map.addLayer(inputGeom,
{'color': 'blue'},
'Parameter [blue]: inputGeom');
Map.addLayer(bBoxUnion,
{'color': 'red'},
'Result [red]: bBox.union');
Python 设置
如需了解 Python API 和如何使用 geemap
进行交互式开发,请参阅
Python 环境页面。
import ee
import geemap.core as geemap
Colab (Python)
# Define a BBox object.
bbox = ee.Geometry.BBox(-122.09, 37.42, -122.08, 37.43)
# Define other inputs.
input_geom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425)
# Apply the union method to the BBox object.
bbox_union = bbox.union(right=input_geom, maxError=1)
# Print the result.
display('bbox.union(...) =', bbox_union)
# Display relevant geometries on the map.
m = geemap.Map()
m.set_center(-122.085, 37.422, 15)
m.add_layer(bbox, {'color': 'black'}, 'Geometry [black]: bbox')
m.add_layer(input_geom, {'color': 'blue'}, 'Parameter [blue]: input_geom')
m.add_layer(bbox_union, {'color': 'red'}, 'Result [red]: bbox.union')
m
如未另行说明,那么本页面中的内容已根据知识共享署名 4.0 许可获得了许可,并且代码示例已根据 Apache 2.0 许可获得了许可。有关详情,请参阅 Google 开发者网站政策。Java 是 Oracle 和/或其关联公司的注册商标。
最后更新时间 (UTC):2025-07-26。
[null,null,["最后更新时间 (UTC):2025-07-26。"],[[["\u003cp\u003eReturns a Geometry representing the union of two geometries.\u003c/p\u003e\n"],["\u003cp\u003eAccepts a right operand Geometry, an optional maximum error margin, and an optional projection for the operation.\u003c/p\u003e\n"],["\u003cp\u003eCan be performed in a spherical coordinate system with distances in meters on the sphere if no projection is specified.\u003c/p\u003e\n"],["\u003cp\u003eIllustrated with JavaScript and Python examples demonstrating its usage with BBox geometries.\u003c/p\u003e\n"]]],["The `union` method combines two geometries, `left` and `right`, returning their union as a new `Geometry` object. It accepts optional `maxError` and `proj` arguments to control reprojection and error tolerance. `maxError` defines the maximum allowed error during reprojection. `proj` specifies the projection; if unspecified, it defaults to spherical coordinates with linear distances in meters. Example codes demonstrate combining bounding boxes using this method in JavaScript and Python.\n"],null,["# ee.Geometry.BBox.union\n\nReturns the union of the two geometries.\n\n\u003cbr /\u003e\n\n| Usage | Returns |\n|----------------------------------------------|----------|\n| BBox.union`(right, `*maxError* `, `*proj*`)` | Geometry |\n\n| Argument | Type | Details |\n|--------------|----------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| this: `left` | Geometry | The geometry used as the left operand of the operation. |\n| `right` | Geometry | The geometry used as the right operand of the operation. |\n| `maxError` | ErrorMargin, default: null | The maximum amount of error tolerated when performing any necessary reprojection. |\n| `proj` | Projection, default: null | The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere. |\n\nExamples\n--------\n\n### Code Editor (JavaScript)\n\n```javascript\n// Define a BBox object.\nvar bBox = ee.Geometry.BBox(-122.09, 37.42, -122.08, 37.43);\n\n// Define other inputs.\nvar inputGeom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425);\n\n// Apply the union method to the BBox object.\nvar bBoxUnion = bBox.union({'right': inputGeom, 'maxError': 1});\n\n// Print the result to the console.\nprint('bBox.union(...) =', bBoxUnion);\n\n// Display relevant geometries on the map.\nMap.setCenter(-122.085, 37.422, 15);\nMap.addLayer(bBox,\n {'color': 'black'},\n 'Geometry [black]: bBox');\nMap.addLayer(inputGeom,\n {'color': 'blue'},\n 'Parameter [blue]: inputGeom');\nMap.addLayer(bBoxUnion,\n {'color': 'red'},\n 'Result [red]: bBox.union');\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\n# Define a BBox object.\nbbox = ee.Geometry.BBox(-122.09, 37.42, -122.08, 37.43)\n\n# Define other inputs.\ninput_geom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425)\n\n# Apply the union method to the BBox object.\nbbox_union = bbox.union(right=input_geom, maxError=1)\n\n# Print the result.\ndisplay('bbox.union(...) =', bbox_union)\n\n# Display relevant geometries on the map.\nm = geemap.Map()\nm.set_center(-122.085, 37.422, 15)\nm.add_layer(bbox, {'color': 'black'}, 'Geometry [black]: bbox')\nm.add_layer(input_geom, {'color': 'blue'}, 'Parameter [blue]: input_geom')\nm.add_layer(bbox_union, {'color': 'red'}, 'Result [red]: bbox.union')\nm\n```"]]