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ui.Map.onTileLoaded
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Registers a callback that's fired when a map tile has been loaded.
Returns an ID which can be passed to unlisten() to unregister the callback.
Usage | Returns | Map.onTileLoaded(callback) | String |
Argument | Type | Details | this: ui.map | ui.Map | The ui.Map instance. |
callback | Function | Called with an array of per layer values. Each value is the fraction of tiles still pending: a value of 0 means there are no more tiles to load for the layer. |
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Last updated 2023-10-06 UTC.
[null,null,["Last updated 2023-10-06 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eonTileLoaded\u003c/code\u003e function registers a callback that is triggered when a map tile is loaded.\u003c/p\u003e\n"],["\u003cp\u003eThe function returns a unique ID which can be used with \u003ccode\u003eunlisten()\u003c/code\u003e to remove the registered callback.\u003c/p\u003e\n"],["\u003cp\u003eThe callback function receives an array of values representing the loading progress of tiles for each layer on the map.\u003c/p\u003e\n"]]],[],null,["# ui.Map.onTileLoaded\n\n\u003cbr /\u003e\n\nRegisters a callback that's fired when a map tile has been loaded.\n\n\u003cbr /\u003e\n\nReturns an ID which can be passed to unlisten() to unregister the callback.\n\n| Usage | Returns |\n|------------------------------|---------|\n| Map.onTileLoaded`(callback)` | String |\n\n| Argument | Type | Details |\n|----------------|----------|----------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| this: `ui.map` | ui.Map | The ui.Map instance. |\n| `callback` | Function | Called with an array of per layer values. Each value is the fraction of tiles still pending: a value of 0 means there are no more tiles to load for the layer. |"]]